rationalizing some fail
This commit is contained in:
@@ -139,7 +139,7 @@ namespace OpenRa.Game.Traits
|
||||
if (self == underCursor) return null;
|
||||
if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier( Modifiers.Ctrl )) return null;
|
||||
if (!Combat.HasAnyValidWeapons(self, underCursor)) return null;
|
||||
return Order.Attack(self, underCursor);
|
||||
return new Order("Attack", self, underCursor, int2.Zero, null);
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
|
||||
Reference in New Issue
Block a user