rationalizing some fail
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@@ -47,7 +47,7 @@ namespace OpenRa.Game.Traits
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if (Util.GetEffectiveSpeed(self) == 0) return null; /* allow disabling move orders from modifiers */
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if (xy == toCell) return null;
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return Order.Move(self, xy);
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return new Order("Move", self, null, xy, null);
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}
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public void ResolveOrder(Actor self, Order order)
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