rationalizing some fail
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@@ -27,7 +27,7 @@ namespace OpenRa.Game.Traits
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (mi.Button == MouseButton.Left || underCursor != null) return null;
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return Order.SetRallyPoint(self, xy);
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return new Order("SetRallyPoint", self, null, xy, null);
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}
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public void ResolveOrder( Actor self, Order order )
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