rationalizing some fail
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@@ -13,22 +13,6 @@ namespace OpenRa.Game
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{
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switch( order.OrderString )
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{
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case "Move":
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case "Attack":
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case "DeployMcv":
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case "Enter":
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case "Harvest":
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case "SetRallyPoint":
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case "StartProduction":
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case "PauseProduction":
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case "CancelProduction":
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case "ActivatePortableChronoshift":
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case "UsePortableChronoshift":
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{
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foreach( var t in order.Subject.traits.WithInterface<IOrder>() )
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t.ResolveOrder( order.Subject, order );
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break;
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}
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case "PlaceBuilding":
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{
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Game.world.AddFrameEndTask( _ =>
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@@ -114,7 +98,11 @@ namespace OpenRa.Game
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}
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default:
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throw new NotImplementedException();
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{
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foreach (var t in order.Subject.traits.WithInterface<IOrder>())
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t.ResolveOrder(order.Subject, order);
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break;
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}
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}
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}
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}
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