Use IRender.ScreenBounds in ScreenMap.

Traits are now required to trigger a ScreenMap update whenever they
believe that their ScreenBounds have changed.
This commit is contained in:
Paul Chote
2017-12-09 19:09:17 +00:00
committed by reaperrr
parent fa65fef4d1
commit 8fcc80b05a
8 changed files with 141 additions and 24 deletions

View File

@@ -204,6 +204,23 @@ namespace OpenRA
yield return renderable;
}
public IEnumerable<Rectangle> ScreenBounds(WorldRenderer wr)
{
var bounds = Bounds(wr);
foreach (var modifier in renderModifiers)
bounds = modifier.ModifyScreenBounds(this, wr, bounds);
return bounds;
}
IEnumerable<Rectangle> Bounds(WorldRenderer wr)
{
// PERF: Avoid LINQ. See comments for Renderables
foreach (var render in renders)
foreach (var r in render.ScreenBounds(this, wr))
if (!r.IsEmpty)
yield return r;
}
public void QueueActivity(bool queued, Activity nextActivity)
{
if (!queued)

View File

@@ -31,7 +31,6 @@ namespace OpenRA.Traits
{
public readonly PPos[] Footprint;
public readonly WPos CenterPosition;
public readonly Rectangle RenderBounds;
public readonly Rectangle SelectableBounds;
public readonly HashSet<string> TargetTypes;
readonly Actor actor;
@@ -51,7 +50,10 @@ namespace OpenRA.Traits
public bool Shrouded { get; private set; }
public bool NeedRenderables { get; set; }
public IRenderable[] Renderables = NoRenderables;
public Rectangle[] ScreenBounds = NoBounds;
static readonly IRenderable[] NoRenderables = new IRenderable[0];
static readonly Rectangle[] NoBounds = new Rectangle[0];
int flashTicks;
@@ -78,7 +80,6 @@ namespace OpenRA.Traits
footprint.Select(p => shroud.Contains(p).ToString()).JoinWith("|")));
CenterPosition = self.CenterPosition;
RenderBounds = self.RenderBounds;
SelectableBounds = self.SelectableBounds;
TargetTypes = self.GetEnabledTargetTypes().ToHashSet();

View File

@@ -61,22 +61,6 @@ namespace OpenRA.Traits
public void WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
Rectangle FrozenActorBounds(FrozenActor fa)
{
var pos = worldRenderer.ScreenPxPosition(fa.CenterPosition);
var bounds = fa.RenderBounds;
bounds.Offset(pos.X, pos.Y);
return bounds;
}
Rectangle ActorBounds(Actor a)
{
var pos = worldRenderer.ScreenPxPosition(a.CenterPosition);
var bounds = a.RenderBounds;
bounds.Offset(pos.X, pos.Y);
return bounds;
}
public void AddOrUpdate(Player viewer, FrozenActor fa)
{
if (removeFrozenActors[viewer].Contains(fa))
@@ -200,11 +184,23 @@ namespace OpenRA.Traits
return partitionedFrozenActors[p].InBox(r).Where(frozenActorIsValid);
}
Rectangle AggregateBounds(IEnumerable<Rectangle> screenBounds)
{
if (!screenBounds.Any())
return Rectangle.Empty;
var bounds = screenBounds.First();
foreach (var b in screenBounds.Skip(1))
bounds = Rectangle.Union(bounds, b);
return bounds;
}
public void Tick()
{
foreach (var a in addOrUpdateActors)
{
var bounds = ActorBounds(a);
var bounds = AggregateBounds(a.ScreenBounds(worldRenderer));
if (!bounds.Size.IsEmpty)
{
if (partitionedActors.Contains(a))
@@ -226,7 +222,7 @@ namespace OpenRA.Traits
{
foreach (var fa in kv.Value)
{
var bounds = FrozenActorBounds(fa);
var bounds = AggregateBounds(fa.ScreenBounds);
if (!bounds.Size.IsEmpty)
{
if (partitionedFrozenActors[kv.Key].Contains(fa))