Use IRender.ScreenBounds in ScreenMap.

Traits are now required to trigger a ScreenMap update whenever they
believe that their ScreenBounds have changed.
This commit is contained in:
Paul Chote
2017-12-09 19:09:17 +00:00
committed by reaperrr
parent fa65fef4d1
commit 8fcc80b05a
8 changed files with 141 additions and 24 deletions

View File

@@ -204,6 +204,23 @@ namespace OpenRA
yield return renderable;
}
public IEnumerable<Rectangle> ScreenBounds(WorldRenderer wr)
{
var bounds = Bounds(wr);
foreach (var modifier in renderModifiers)
bounds = modifier.ModifyScreenBounds(this, wr, bounds);
return bounds;
}
IEnumerable<Rectangle> Bounds(WorldRenderer wr)
{
// PERF: Avoid LINQ. See comments for Renderables
foreach (var render in renders)
foreach (var r in render.ScreenBounds(this, wr))
if (!r.IsEmpty)
yield return r;
}
public void QueueActivity(bool queued, Activity nextActivity)
{
if (!queued)

View File

@@ -31,7 +31,6 @@ namespace OpenRA.Traits
{
public readonly PPos[] Footprint;
public readonly WPos CenterPosition;
public readonly Rectangle RenderBounds;
public readonly Rectangle SelectableBounds;
public readonly HashSet<string> TargetTypes;
readonly Actor actor;
@@ -51,7 +50,10 @@ namespace OpenRA.Traits
public bool Shrouded { get; private set; }
public bool NeedRenderables { get; set; }
public IRenderable[] Renderables = NoRenderables;
public Rectangle[] ScreenBounds = NoBounds;
static readonly IRenderable[] NoRenderables = new IRenderable[0];
static readonly Rectangle[] NoBounds = new Rectangle[0];
int flashTicks;
@@ -78,7 +80,6 @@ namespace OpenRA.Traits
footprint.Select(p => shroud.Contains(p).ToString()).JoinWith("|")));
CenterPosition = self.CenterPosition;
RenderBounds = self.RenderBounds;
SelectableBounds = self.SelectableBounds;
TargetTypes = self.GetEnabledTargetTypes().ToHashSet();

View File

@@ -61,22 +61,6 @@ namespace OpenRA.Traits
public void WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
Rectangle FrozenActorBounds(FrozenActor fa)
{
var pos = worldRenderer.ScreenPxPosition(fa.CenterPosition);
var bounds = fa.RenderBounds;
bounds.Offset(pos.X, pos.Y);
return bounds;
}
Rectangle ActorBounds(Actor a)
{
var pos = worldRenderer.ScreenPxPosition(a.CenterPosition);
var bounds = a.RenderBounds;
bounds.Offset(pos.X, pos.Y);
return bounds;
}
public void AddOrUpdate(Player viewer, FrozenActor fa)
{
if (removeFrozenActors[viewer].Contains(fa))
@@ -200,11 +184,23 @@ namespace OpenRA.Traits
return partitionedFrozenActors[p].InBox(r).Where(frozenActorIsValid);
}
Rectangle AggregateBounds(IEnumerable<Rectangle> screenBounds)
{
if (!screenBounds.Any())
return Rectangle.Empty;
var bounds = screenBounds.First();
foreach (var b in screenBounds.Skip(1))
bounds = Rectangle.Union(bounds, b);
return bounds;
}
public void Tick()
{
foreach (var a in addOrUpdateActors)
{
var bounds = ActorBounds(a);
var bounds = AggregateBounds(a.ScreenBounds(worldRenderer));
if (!bounds.Size.IsEmpty)
{
if (partitionedActors.Contains(a))
@@ -226,7 +222,7 @@ namespace OpenRA.Traits
{
foreach (var fa in kv.Value)
{
var bounds = FrozenActorBounds(fa);
var bounds = AggregateBounds(fa.ScreenBounds);
if (!bounds.Size.IsEmpty)
{
if (partitionedFrozenActors[kv.Key].Contains(fa))

View File

@@ -40,6 +40,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
readonly Cargo cargo;
readonly BodyOrientation body;
readonly IFacing facing;
int cachedFacing;
Dictionary<Actor, IActorPreview[]> previews = new Dictionary<Actor, IActorPreview[]>();
@@ -58,6 +59,15 @@ namespace OpenRA.Mods.Cnc.Traits.Render
if (actorPreviews != null)
foreach (var preview in actorPreviews)
preview.Tick();
// HACK: We don't have an efficient way to know when the preview
// bounds change, so assume that we need to update the screen map
// (only) when the facing changes
if (facing.Facing != cachedFacing && previews.Any())
{
self.World.ScreenMap.AddOrUpdate(self);
cachedFacing = facing.Facing;
}
}
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
@@ -110,12 +120,16 @@ namespace OpenRA.Mods.Cnc.Traits.Render
void INotifyPassengerEntered.OnPassengerEntered(Actor self, Actor passenger)
{
if (info.DisplayTypes.Contains(passenger.Trait<Passenger>().Info.CargoType))
{
previews.Add(passenger, null);
self.World.ScreenMap.AddOrUpdate(self);
}
}
void INotifyPassengerExited.OnPassengerExited(Actor self, Actor passenger)
{
previews.Remove(passenger);
self.World.ScreenMap.AddOrUpdate(self);
}
}
}

View File

@@ -61,6 +61,7 @@ namespace OpenRA.Mods.Common.Traits
[Sync] public Actor Carryable { get; private set; }
public CarryallState State { get; private set; }
int cachedFacing;
IActorPreview[] carryablePreview = null;
/// <summary>Offset between the carryall's and the carried actor's CenterPositions</summary>
@@ -84,6 +85,15 @@ namespace OpenRA.Mods.Common.Traits
// Cargo may be killed in the same tick as, but after they are attached
if (Carryable != null && Carryable.IsDead)
DetachCarryable(self);
// HACK: We don't have an efficient way to know when the preview
// bounds change, so assume that we need to update the screen map
// (only) when the facing changes
if (facing.Facing != cachedFacing && carryablePreview != null)
{
self.World.ScreenMap.AddOrUpdate(self);
cachedFacing = facing.Facing;
}
}
void INotifyActorDisposing.Disposing(Actor self)
@@ -126,6 +136,7 @@ namespace OpenRA.Mods.Common.Traits
Carryable = carryable;
State = CarryallState.Carrying;
self.World.ScreenMap.AddOrUpdate(self);
CarryableOffset = OffsetForCarryable(self, carryable);
return true;
@@ -134,6 +145,7 @@ namespace OpenRA.Mods.Common.Traits
public virtual void DetachCarryable(Actor self)
{
UnreserveCarryable(self);
self.World.ScreenMap.AddOrUpdate(self);
carryablePreview = null;
CarryableOffset = WVec.Zero;

View File

@@ -127,6 +127,7 @@ namespace OpenRA.Mods.Common.Traits
void ITickRender.TickRender(WorldRenderer wr, Actor self)
{
IRenderable[] renderables = null;
Rectangle[] bounds = null;
for (var playerIndex = 0; playerIndex < frozenStates.Count; playerIndex++)
{
var frozen = frozenStates[playerIndex].FrozenActor;
@@ -137,11 +138,15 @@ namespace OpenRA.Mods.Common.Traits
{
isRendering = true;
renderables = self.Render(wr).ToArray();
bounds = self.ScreenBounds(wr).ToArray();
isRendering = false;
}
frozen.NeedRenderables = false;
frozen.Renderables = renderables;
frozen.ScreenBounds = bounds;
self.World.ScreenMap.AddOrUpdate(self.World.Players[playerIndex], frozen);
}
}

View File

@@ -101,6 +101,10 @@ namespace OpenRA.Mods.Common.Traits.Render
public readonly bool IsPlayerPalette;
public PaletteReference PaletteReference { get; private set; }
bool cachedVisible;
WVec cachedOffset;
ISpriteSequence cachedSequence;
public AnimationWrapper(AnimationWithOffset animation, string palette, bool isPlayerPalette)
{
Animation = animation;
@@ -127,6 +131,24 @@ namespace OpenRA.Mods.Common.Traits.Render
return Animation.DisableFunc == null || !Animation.DisableFunc();
}
}
public bool Tick()
{
// Tick the animation
Animation.Animation.Tick();
// Return to the caller whether the renderable position or size has changed
var visible = IsVisible;
var offset = Animation.OffsetFunc != null ? Animation.OffsetFunc() : WVec.Zero;
var sequence = Animation.Animation.CurrentSequence;
var updated = visible != cachedVisible || offset != cachedOffset || sequence != cachedSequence;
cachedVisible = visible;
cachedOffset = offset;
cachedSequence = sequence;
return updated;
}
}
readonly string faction;
@@ -196,8 +218,12 @@ namespace OpenRA.Mods.Common.Traits.Render
protected virtual void Tick(Actor self)
{
var updated = false;
foreach (var a in anims)
a.Animation.Animation.Tick();
updated |= a.Tick();
if (updated)
self.World.ScreenMap.AddOrUpdate(self);
}
public void Add(AnimationWithOffset anim, string palette = null, bool isPlayerPalette = false)

View File

@@ -70,9 +70,36 @@ namespace OpenRA.Mods.Common.Traits.Render
}
}
public class RenderVoxels : IRender, INotifyOwnerChanged
public class RenderVoxels : IRender, ITick, INotifyOwnerChanged
{
class AnimationWrapper
{
readonly ModelAnimation model;
bool cachedVisible;
WVec cachedOffset;
public AnimationWrapper(ModelAnimation model)
{
this.model = model;
}
public bool Tick()
{
// Return to the caller whether the renderable position or size has changed
var visible = model.IsVisible;
var offset = model.OffsetFunc != null ? model.OffsetFunc() : WVec.Zero;
var updated = visible != cachedVisible || offset != cachedOffset;
cachedVisible = visible;
cachedOffset = offset;
return updated;
}
}
readonly List<ModelAnimation> components = new List<ModelAnimation>();
readonly Dictionary<ModelAnimation, AnimationWrapper> wrappers = new Dictionary<ModelAnimation, AnimationWrapper>();
readonly Actor self;
readonly RenderVoxelsInfo info;
readonly BodyOrientation body;
@@ -91,6 +118,16 @@ namespace OpenRA.Mods.Common.Traits.Render
bool initializePalettes = true;
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
void ITick.Tick(Actor self)
{
var updated = false;
foreach (var w in wrappers.Values)
updated |= w.Tick();
if (updated)
self.World.ScreenMap.AddOrUpdate(self);
}
protected PaletteReference colorPalette, normalsPalette, shadowPalette;
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
{
@@ -118,7 +155,16 @@ namespace OpenRA.Mods.Common.Traits.Render
}
public string Image { get { return info.Image ?? self.Info.Name; } }
public void Add(ModelAnimation v) { components.Add(v); }
public void Remove(ModelAnimation v) { components.Remove(v); }
public void Add(ModelAnimation m)
{
components.Add(m);
wrappers.Add(m, new AnimationWrapper(m));
}
public void Remove(ModelAnimation m)
{
components.Remove(m);
wrappers.Remove(m);
}
}
}