Use IRender.ScreenBounds in ScreenMap.
Traits are now required to trigger a ScreenMap update whenever they believe that their ScreenBounds have changed.
This commit is contained in:
@@ -204,6 +204,23 @@ namespace OpenRA
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yield return renderable;
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}
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public IEnumerable<Rectangle> ScreenBounds(WorldRenderer wr)
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{
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var bounds = Bounds(wr);
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foreach (var modifier in renderModifiers)
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bounds = modifier.ModifyScreenBounds(this, wr, bounds);
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return bounds;
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}
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IEnumerable<Rectangle> Bounds(WorldRenderer wr)
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{
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// PERF: Avoid LINQ. See comments for Renderables
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foreach (var render in renders)
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foreach (var r in render.ScreenBounds(this, wr))
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if (!r.IsEmpty)
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yield return r;
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}
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public void QueueActivity(bool queued, Activity nextActivity)
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{
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if (!queued)
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@@ -31,7 +31,6 @@ namespace OpenRA.Traits
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{
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public readonly PPos[] Footprint;
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public readonly WPos CenterPosition;
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public readonly Rectangle RenderBounds;
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public readonly Rectangle SelectableBounds;
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public readonly HashSet<string> TargetTypes;
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readonly Actor actor;
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@@ -51,7 +50,10 @@ namespace OpenRA.Traits
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public bool Shrouded { get; private set; }
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public bool NeedRenderables { get; set; }
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public IRenderable[] Renderables = NoRenderables;
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public Rectangle[] ScreenBounds = NoBounds;
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static readonly IRenderable[] NoRenderables = new IRenderable[0];
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static readonly Rectangle[] NoBounds = new Rectangle[0];
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int flashTicks;
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@@ -78,7 +80,6 @@ namespace OpenRA.Traits
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footprint.Select(p => shroud.Contains(p).ToString()).JoinWith("|")));
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CenterPosition = self.CenterPosition;
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RenderBounds = self.RenderBounds;
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SelectableBounds = self.SelectableBounds;
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TargetTypes = self.GetEnabledTargetTypes().ToHashSet();
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@@ -61,22 +61,6 @@ namespace OpenRA.Traits
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public void WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
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Rectangle FrozenActorBounds(FrozenActor fa)
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{
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var pos = worldRenderer.ScreenPxPosition(fa.CenterPosition);
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var bounds = fa.RenderBounds;
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bounds.Offset(pos.X, pos.Y);
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return bounds;
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}
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Rectangle ActorBounds(Actor a)
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{
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var pos = worldRenderer.ScreenPxPosition(a.CenterPosition);
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var bounds = a.RenderBounds;
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bounds.Offset(pos.X, pos.Y);
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return bounds;
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}
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public void AddOrUpdate(Player viewer, FrozenActor fa)
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{
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if (removeFrozenActors[viewer].Contains(fa))
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@@ -200,11 +184,23 @@ namespace OpenRA.Traits
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return partitionedFrozenActors[p].InBox(r).Where(frozenActorIsValid);
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}
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Rectangle AggregateBounds(IEnumerable<Rectangle> screenBounds)
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{
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if (!screenBounds.Any())
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return Rectangle.Empty;
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var bounds = screenBounds.First();
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foreach (var b in screenBounds.Skip(1))
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bounds = Rectangle.Union(bounds, b);
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return bounds;
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}
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public void Tick()
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{
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foreach (var a in addOrUpdateActors)
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{
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var bounds = ActorBounds(a);
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var bounds = AggregateBounds(a.ScreenBounds(worldRenderer));
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if (!bounds.Size.IsEmpty)
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{
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if (partitionedActors.Contains(a))
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@@ -226,7 +222,7 @@ namespace OpenRA.Traits
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{
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foreach (var fa in kv.Value)
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{
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var bounds = FrozenActorBounds(fa);
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var bounds = AggregateBounds(fa.ScreenBounds);
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if (!bounds.Size.IsEmpty)
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{
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if (partitionedFrozenActors[kv.Key].Contains(fa))
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@@ -40,6 +40,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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readonly Cargo cargo;
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readonly BodyOrientation body;
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readonly IFacing facing;
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int cachedFacing;
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Dictionary<Actor, IActorPreview[]> previews = new Dictionary<Actor, IActorPreview[]>();
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@@ -58,6 +59,15 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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if (actorPreviews != null)
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foreach (var preview in actorPreviews)
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preview.Tick();
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// HACK: We don't have an efficient way to know when the preview
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// bounds change, so assume that we need to update the screen map
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// (only) when the facing changes
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if (facing.Facing != cachedFacing && previews.Any())
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{
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self.World.ScreenMap.AddOrUpdate(self);
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cachedFacing = facing.Facing;
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}
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}
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IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
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@@ -110,12 +120,16 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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void INotifyPassengerEntered.OnPassengerEntered(Actor self, Actor passenger)
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{
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if (info.DisplayTypes.Contains(passenger.Trait<Passenger>().Info.CargoType))
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{
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previews.Add(passenger, null);
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self.World.ScreenMap.AddOrUpdate(self);
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}
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}
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void INotifyPassengerExited.OnPassengerExited(Actor self, Actor passenger)
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{
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previews.Remove(passenger);
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self.World.ScreenMap.AddOrUpdate(self);
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}
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}
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}
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@@ -61,6 +61,7 @@ namespace OpenRA.Mods.Common.Traits
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[Sync] public Actor Carryable { get; private set; }
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public CarryallState State { get; private set; }
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int cachedFacing;
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IActorPreview[] carryablePreview = null;
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/// <summary>Offset between the carryall's and the carried actor's CenterPositions</summary>
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@@ -84,6 +85,15 @@ namespace OpenRA.Mods.Common.Traits
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// Cargo may be killed in the same tick as, but after they are attached
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if (Carryable != null && Carryable.IsDead)
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DetachCarryable(self);
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// HACK: We don't have an efficient way to know when the preview
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// bounds change, so assume that we need to update the screen map
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// (only) when the facing changes
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if (facing.Facing != cachedFacing && carryablePreview != null)
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{
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self.World.ScreenMap.AddOrUpdate(self);
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cachedFacing = facing.Facing;
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}
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}
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void INotifyActorDisposing.Disposing(Actor self)
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@@ -126,6 +136,7 @@ namespace OpenRA.Mods.Common.Traits
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Carryable = carryable;
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State = CarryallState.Carrying;
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self.World.ScreenMap.AddOrUpdate(self);
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CarryableOffset = OffsetForCarryable(self, carryable);
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return true;
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@@ -134,6 +145,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual void DetachCarryable(Actor self)
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{
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UnreserveCarryable(self);
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self.World.ScreenMap.AddOrUpdate(self);
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carryablePreview = null;
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CarryableOffset = WVec.Zero;
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@@ -127,6 +127,7 @@ namespace OpenRA.Mods.Common.Traits
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void ITickRender.TickRender(WorldRenderer wr, Actor self)
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{
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IRenderable[] renderables = null;
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Rectangle[] bounds = null;
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for (var playerIndex = 0; playerIndex < frozenStates.Count; playerIndex++)
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{
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var frozen = frozenStates[playerIndex].FrozenActor;
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@@ -137,11 +138,15 @@ namespace OpenRA.Mods.Common.Traits
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{
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isRendering = true;
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renderables = self.Render(wr).ToArray();
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bounds = self.ScreenBounds(wr).ToArray();
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isRendering = false;
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}
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frozen.NeedRenderables = false;
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frozen.Renderables = renderables;
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frozen.ScreenBounds = bounds;
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self.World.ScreenMap.AddOrUpdate(self.World.Players[playerIndex], frozen);
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}
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}
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@@ -101,6 +101,10 @@ namespace OpenRA.Mods.Common.Traits.Render
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public readonly bool IsPlayerPalette;
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public PaletteReference PaletteReference { get; private set; }
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bool cachedVisible;
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WVec cachedOffset;
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ISpriteSequence cachedSequence;
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public AnimationWrapper(AnimationWithOffset animation, string palette, bool isPlayerPalette)
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{
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Animation = animation;
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@@ -127,6 +131,24 @@ namespace OpenRA.Mods.Common.Traits.Render
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return Animation.DisableFunc == null || !Animation.DisableFunc();
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}
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}
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public bool Tick()
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{
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// Tick the animation
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Animation.Animation.Tick();
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// Return to the caller whether the renderable position or size has changed
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var visible = IsVisible;
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var offset = Animation.OffsetFunc != null ? Animation.OffsetFunc() : WVec.Zero;
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var sequence = Animation.Animation.CurrentSequence;
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var updated = visible != cachedVisible || offset != cachedOffset || sequence != cachedSequence;
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cachedVisible = visible;
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cachedOffset = offset;
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cachedSequence = sequence;
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return updated;
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}
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}
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readonly string faction;
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@@ -196,8 +218,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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protected virtual void Tick(Actor self)
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{
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var updated = false;
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foreach (var a in anims)
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a.Animation.Animation.Tick();
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updated |= a.Tick();
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if (updated)
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self.World.ScreenMap.AddOrUpdate(self);
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}
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public void Add(AnimationWithOffset anim, string palette = null, bool isPlayerPalette = false)
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@@ -70,9 +70,36 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public class RenderVoxels : IRender, INotifyOwnerChanged
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public class RenderVoxels : IRender, ITick, INotifyOwnerChanged
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{
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class AnimationWrapper
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{
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readonly ModelAnimation model;
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bool cachedVisible;
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WVec cachedOffset;
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public AnimationWrapper(ModelAnimation model)
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{
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this.model = model;
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}
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public bool Tick()
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{
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// Return to the caller whether the renderable position or size has changed
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var visible = model.IsVisible;
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var offset = model.OffsetFunc != null ? model.OffsetFunc() : WVec.Zero;
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var updated = visible != cachedVisible || offset != cachedOffset;
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cachedVisible = visible;
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cachedOffset = offset;
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return updated;
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}
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}
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readonly List<ModelAnimation> components = new List<ModelAnimation>();
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readonly Dictionary<ModelAnimation, AnimationWrapper> wrappers = new Dictionary<ModelAnimation, AnimationWrapper>();
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readonly Actor self;
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readonly RenderVoxelsInfo info;
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readonly BodyOrientation body;
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@@ -91,6 +118,16 @@ namespace OpenRA.Mods.Common.Traits.Render
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bool initializePalettes = true;
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
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void ITick.Tick(Actor self)
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{
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var updated = false;
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foreach (var w in wrappers.Values)
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updated |= w.Tick();
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if (updated)
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self.World.ScreenMap.AddOrUpdate(self);
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}
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protected PaletteReference colorPalette, normalsPalette, shadowPalette;
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IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
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{
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@@ -118,7 +155,16 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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public string Image { get { return info.Image ?? self.Info.Name; } }
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public void Add(ModelAnimation v) { components.Add(v); }
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public void Remove(ModelAnimation v) { components.Remove(v); }
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public void Add(ModelAnimation m)
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{
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components.Add(m);
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wrappers.Add(m, new AnimationWrapper(m));
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}
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public void Remove(ModelAnimation m)
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{
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components.Remove(m);
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wrappers.Remove(m);
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}
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}
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}
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