Add ValidStances checks to BlocksProjectiles and Gate.

This commit is contained in:
abc013
2020-10-31 15:30:52 +01:00
committed by teinarss
parent d10c592987
commit 8fede9d6ba
9 changed files with 22 additions and 8 deletions

View File

@@ -217,7 +217,7 @@ namespace OpenRA.Mods.Common.Projectiles
bool ShouldExplode(World world)
{
// Check for walls or other blocking obstacles
if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(world, lastPos, pos, info.Width, out var blockedPos))
if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(world, args.SourceActor.Owner, lastPos, pos, info.Width, out var blockedPos))
{
pos = blockedPos;
return true;