Add ValidStances checks to BlocksProjectiles and Gate.

This commit is contained in:
abc013
2020-10-31 15:30:52 +01:00
committed by teinarss
parent d10c592987
commit 8fede9d6ba
9 changed files with 22 additions and 8 deletions

View File

@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Projectiles
target = Target.FromPos(args.PassiveTarget);
// Check for blocking actors
if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(world, args.Source, target.CenterPosition, info.Width, out var blockedPos))
if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(world, args.SourceActor.Owner, args.Source, target.CenterPosition, info.Width, out var blockedPos))
target = Target.FromPos(blockedPos);
var warheadArgs = new WarheadArgs(args)