Add ValidStances checks to BlocksProjectiles and Gate.
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Projectiles
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target = Target.FromPos(args.PassiveTarget);
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// Check for blocking actors
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if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(world, args.Source, target.CenterPosition, info.Width, out var blockedPos))
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if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(world, args.SourceActor.Owner, args.Source, target.CenterPosition, info.Width, out var blockedPos))
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target = Target.FromPos(blockedPos);
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var warheadArgs = new WarheadArgs(args)
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