Add ValidStances checks to BlocksProjectiles and Gate.

This commit is contained in:
abc013
2020-10-31 15:30:52 +01:00
committed by teinarss
parent d10c592987
commit 8fede9d6ba
9 changed files with 22 additions and 8 deletions

View File

@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Projectiles
void CalculateVectors()
{
// Check for blocking actors
if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(args.SourceActor.World, target, args.Source,
if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(args.SourceActor.World, args.SourceActor.Owner, target, args.Source,
info.BeamWidth, out var blockedPos))
target = blockedPos;