Moved ROT from Mobile/Heli/Plane to Unit.
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@@ -31,7 +31,7 @@ namespace OpenRa.Game.Traits.Activities
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var desiredFacing = Util.GetFacing(d, unit.Facing);
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if (unit.Altitude == CruiseAltitude)
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<PlaneInfo>().ROT);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
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var speed = .2f * Util.GetEffectiveSpeed(self);
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var angle = unit.Facing / 128f * Math.PI;
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@@ -34,7 +34,7 @@ namespace OpenRa.Game.Traits.Activities
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var dist = target.CenterLocation - self.CenterLocation;
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var desiredFacing = Util.GetFacing(dist, unit.Facing);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<HelicopterInfo>().ROT);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
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if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
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{
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@@ -40,7 +40,7 @@ namespace OpenRa.Game.Traits.Activities
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var desiredFacing = Util.GetFacing(dist, unit.Facing);
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Util.TickFacing(ref unit.Facing, desiredFacing,
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self.Info.Traits.Get<HelicopterInfo>().ROT);
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self.Info.Traits.Get<UnitInfo>().ROT);
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var rawSpeed = .2f * Util.GetEffectiveSpeed(self);
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self.CenterLocation += (rawSpeed / dist.Length) * dist;
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@@ -28,7 +28,7 @@ namespace OpenRa.Game.Traits.Activities
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--unit.Altitude;
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var desiredFacing = Util.GetFacing(d, unit.Facing);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<PlaneInfo>().ROT);
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Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
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var speed = .2f * Util.GetEffectiveSpeed(self);
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var angle = unit.Facing / 128f * Math.PI;
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@@ -41,7 +41,7 @@ namespace OpenRa.Game.Traits.Activities
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var unit = self.traits.Get<Unit>();
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var speed = .2f * Util.GetEffectiveSpeed(self);
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var approachStart = landPos - new float2(unit.Altitude * speed, 0);
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var turnRadius = (128f / self.Info.Traits.Get<PlaneInfo>().ROT) * speed / (float)Math.PI;
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var turnRadius = (128f / self.Info.Traits.Get<UnitInfo>().ROT) * speed / (float)Math.PI;
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/* work out the center points */
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var fwd = -float2.FromAngle(unit.Facing / 128f * (float)Math.PI);
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@@ -19,7 +19,7 @@ namespace OpenRa.Game.Traits.Activities
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if( desiredFacing == unit.Facing )
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return NextActivity;
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Util.TickFacing( ref unit.Facing, desiredFacing, self.Info.Traits.Get<MobileInfo>().ROT );
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Util.TickFacing( ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT );
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return this;
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}
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