Replace arrays with sets.

In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
This commit is contained in:
RoosterDragon
2015-09-03 20:09:16 +01:00
parent 4f4bab2cdf
commit 901e604cf3
19 changed files with 43 additions and 38 deletions

View File

@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
if (world.ActorsWithTrait<LineBuildNode>().Any(a =>
(a.Actor.Location == cell &&
a.Actor.Info.Traits.Get<LineBuildNodeInfo>()
.Types.Intersect(lbi.NodeTypes).Any())))
.Types.Overlaps(lbi.NodeTypes))))
dirs[d] = i; // Cell contains actor of correct type
else
dirs[d] = -1; // Cell is blocked by another actor type