Minor projectile clean-ups and perf optimizations
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@@ -103,20 +103,19 @@ namespace OpenRA.Mods.Common.Projectiles
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readonly BulletInfo info;
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readonly ProjectileArgs args;
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readonly Animation anim;
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[Sync] readonly WAngle angle;
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[Sync] readonly WDist speed;
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readonly int facing;
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readonly WAngle angle;
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readonly WDist speed;
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readonly string trailPalette;
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readonly ContrailRenderable contrail;
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ContrailRenderable contrail;
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string trailPalette;
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[Sync]
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WPos pos, target, source;
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[Sync] WPos pos, target, source;
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int length;
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[Sync] int facing;
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int ticks, smokeTicks;
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int remainingBounces;
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public Actor SourceActor { get { return args.SourceActor; } }
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public Bullet(BulletInfo info, ProjectileArgs args)
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{
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this.info = info;
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