Add a backawrd moving option for mobile
This commit is contained in:
committed by
Matthias Mailänder
parent
83357af14c
commit
9049ae6f20
@@ -41,6 +41,7 @@ namespace OpenRA.Mods.Common.Activities
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List<CPos> path;
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CPos? destination;
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int startTicks;
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// For dealing with blockers
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bool hasWaited;
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@@ -111,6 +112,8 @@ namespace OpenRA.Mods.Common.Activities
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protected override void OnFirstRun(Actor self)
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{
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startTicks = self.World.WorldTick;
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if (evaluateNearestMovableCell && destination.HasValue)
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{
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var movableDestination = mobile.NearestMoveableCell(destination.Value);
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@@ -156,6 +159,10 @@ namespace OpenRA.Mods.Common.Activities
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return false;
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var firstFacing = self.World.Map.FacingBetween(mobile.FromCell, nextCell.Value.Cell, mobile.Facing);
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if (mobile.Info.CanMoveBackward && self.World.WorldTick - startTicks < mobile.Info.BackwardDuration && Math.Abs(firstFacing.Angle - mobile.Facing.Angle) > 256)
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firstFacing = new WAngle(firstFacing.Angle + 512);
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if (firstFacing != mobile.Facing)
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{
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path.Add(nextCell.Value.Cell);
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@@ -65,6 +65,12 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Display order for the facing slider in the map editor")]
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public readonly int EditorFacingDisplayOrder = 3;
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[Desc("Can move backward if possible")]
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public readonly bool CanMoveBackward = false;
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[Desc("After how many ticks the actor will turn forward during backoff")]
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public readonly int BackwardDuration = 40;
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[ConsumedConditionReference]
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[Desc("Boolean expression defining the condition under which the regular (non-force) move cursor is disabled.")]
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public readonly BooleanExpression RequireForceMoveCondition = null;
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