Add remappable support to production icons.

This commit is contained in:
Matthias Mailänder
2020-01-26 17:40:43 +01:00
committed by abcdefg30
parent df4c363e9c
commit 9050a2447b
5 changed files with 13 additions and 4 deletions

View File

@@ -107,7 +107,8 @@ namespace OpenRA.Mods.Common.Widgets
var iconTopLeft = RenderOrigin + topLeftOffset;
var centerPosition = iconTopLeft;
WidgetUtils.DrawSHPCentered(icon.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(unit.IconPalette), 0.5f);
var palette = unit.IconPaletteIsPlayerPalette ? unit.IconPalette + player.InternalName : unit.IconPalette;
WidgetUtils.DrawSHPCentered(icon.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(palette), 0.5f);
armyIcons.Add(new ArmyIcon
{

View File

@@ -146,7 +146,8 @@ namespace OpenRA.Mods.Common.Widgets
var iconTopLeft = RenderOrigin + topLeftOffset;
var centerPosition = iconTopLeft + 0.5f * iconSize;
WidgetUtils.DrawSHPCentered(icon.Image, centerPosition, worldRenderer.Palette(bi.IconPalette), 0.5f);
var palette = bi.IconPaletteIsPlayerPalette ? bi.IconPalette + player.InternalName : bi.IconPalette;
WidgetUtils.DrawSHPCentered(icon.Image, centerPosition, worldRenderer.Palette(palette), 0.5f);
var rect = new Rectangle((int)iconTopLeft.X, (int)iconTopLeft.Y, (int)iconSize.X, (int)iconSize.Y);
productionIcons.Add(new ProductionIcon

View File

@@ -433,13 +433,15 @@ namespace OpenRA.Mods.Common.Widgets
var bi = item.TraitInfo<BuildableInfo>();
icon.Play(bi.Icon);
var palette = bi.IconPaletteIsPlayerPalette ? bi.IconPalette + producer.Actor.Owner.InternalName : bi.IconPalette;
var pi = new ProductionIcon()
{
Actor = item,
Name = item.Name,
Hotkey = DisplayedIconCount < HotkeyCount ? hotkeys[DisplayedIconCount] : null,
Sprite = icon.Image,
Palette = worldRenderer.Palette(bi.IconPalette),
Palette = worldRenderer.Palette(palette),
IconClockPalette = worldRenderer.Palette(ClockPalette),
IconDarkenPalette = worldRenderer.Palette(NotBuildablePalette),
Pos = new float2(rect.Location),