Add remappable support to production icons.
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abcdefg30
parent
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commit
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@@ -107,7 +107,8 @@ namespace OpenRA.Mods.Common.Widgets
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var iconTopLeft = RenderOrigin + topLeftOffset;
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var centerPosition = iconTopLeft;
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WidgetUtils.DrawSHPCentered(icon.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(unit.IconPalette), 0.5f);
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var palette = unit.IconPaletteIsPlayerPalette ? unit.IconPalette + player.InternalName : unit.IconPalette;
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WidgetUtils.DrawSHPCentered(icon.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(palette), 0.5f);
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armyIcons.Add(new ArmyIcon
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{
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@@ -146,7 +146,8 @@ namespace OpenRA.Mods.Common.Widgets
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var iconTopLeft = RenderOrigin + topLeftOffset;
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var centerPosition = iconTopLeft + 0.5f * iconSize;
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WidgetUtils.DrawSHPCentered(icon.Image, centerPosition, worldRenderer.Palette(bi.IconPalette), 0.5f);
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var palette = bi.IconPaletteIsPlayerPalette ? bi.IconPalette + player.InternalName : bi.IconPalette;
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WidgetUtils.DrawSHPCentered(icon.Image, centerPosition, worldRenderer.Palette(palette), 0.5f);
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var rect = new Rectangle((int)iconTopLeft.X, (int)iconTopLeft.Y, (int)iconSize.X, (int)iconSize.Y);
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productionIcons.Add(new ProductionIcon
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@@ -433,13 +433,15 @@ namespace OpenRA.Mods.Common.Widgets
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var bi = item.TraitInfo<BuildableInfo>();
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icon.Play(bi.Icon);
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var palette = bi.IconPaletteIsPlayerPalette ? bi.IconPalette + producer.Actor.Owner.InternalName : bi.IconPalette;
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var pi = new ProductionIcon()
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{
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Actor = item,
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Name = item.Name,
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Hotkey = DisplayedIconCount < HotkeyCount ? hotkeys[DisplayedIconCount] : null,
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Sprite = icon.Image,
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Palette = worldRenderer.Palette(bi.IconPalette),
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Palette = worldRenderer.Palette(palette),
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IconClockPalette = worldRenderer.Palette(ClockPalette),
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IconDarkenPalette = worldRenderer.Palette(NotBuildablePalette),
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Pos = new float2(rect.Location),
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