Changes to the RestartGame function to make it more streamlined

Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
This commit is contained in:
Whinis
2016-01-14 22:24:30 -05:00
parent e0c033fe99
commit 9059e3e2c8
11 changed files with 166 additions and 190 deletions

View File

@@ -177,8 +177,39 @@ namespace OpenRA
public static void RestartGame()
{
OrderManager.World.EndGame();
StartGame(OrderManager.World.Map.Uid, WorldType.Regular);
var replay = OrderManager.Connection as ReplayConnection;
var replayName = replay != null ? replay.Filename : null;
var uid = OrderManager.World.Map.Uid;
var globalSettings = OrderManager.LobbyInfo.GlobalSettings;
// Disconnect from the current game
Disconnect();
Ui.ResetAll();
// Restart the game with the same replay/mission
if (replay != null)
JoinReplay(replayName);
else
StartMission(uid, globalSettings.GameSpeedType, globalSettings.Difficulty);
}
public static void StartMission(string mapUID, string gameSpeed, string difficulty, Action onStart = null)
{
OrderManager om = null;
Action lobbyReady = null;
lobbyReady = () =>
{
LobbyInfoChanged -= lobbyReady;
om.IssueOrder(Order.Command("gamespeed {0}".F(gameSpeed)));
om.IssueOrder(Order.Command("difficulty {0}".F(difficulty)));
om.IssueOrder(Order.Command("state {0}".F(Session.ClientState.Ready)));
if (onStart != null)
onStart();
};
LobbyInfoChanged += lobbyReady;
om = JoinServer(IPAddress.Loopback.ToString(), CreateLocalServer(mapUID), "");
}
public static bool IsHost