Changes to the RestartGame function to make it more streamlined

Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
This commit is contained in:
Whinis
2016-01-14 22:24:30 -05:00
parent e0c033fe99
commit 9059e3e2c8
11 changed files with 166 additions and 190 deletions

View File

@@ -88,14 +88,42 @@ namespace OpenRA.Mods.Common.Widgets.Logic
abortMissionButton.OnClick = () =>
{
if (world.IsGameOver)
{
onQuit();
return;
}
hideMenu = true;
ConfirmationDialogs.PromptAbortMission(world, "Abort Mission", "Leave this game and return to the menu?", onQuit, showMenu, closeMenu);
if (world.LocalPlayer == null || (world.LocalPlayer.WinState != WinState.Won &&
(!world.IsGameOver || world.Map.Visibility == MapVisibility.MissionSelector)))
{
Action restartAction = null;
if (world.IsReplay || world.Map.Visibility == MapVisibility.MissionSelector)
{
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
var exitDelay = iop != null ? iop.ExitDelay : 0;
restartAction = () =>
{
Ui.CloseWindow();
if (mpe != null)
{
if (Game.IsCurrentWorld(world))
mpe.Fade(MenuPaletteEffect.EffectType.Black);
exitDelay += 40 * mpe.Info.FadeLength;
}
Game.RunAfterDelay(exitDelay, Game.RestartGame);
};
}
ConfirmationDialogs.PromptConfirmAction(
title: "Leave Mission",
text: "Leave this game and return to the menu?",
onConfirm: onQuit,
onCancel: showMenu,
confirmText: "Leave",
cancelText: "Stay",
otherText: "Restart",
onOther: restartAction);
}
else
onQuit();
};
var exitEditorButton = menu.Get<ButtonWidget>("EXIT_EDITOR");
@@ -103,7 +131,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
exitEditorButton.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.PromptConfirmAction("Exit Map Editor", "Exit and lose all unsaved changes?", onQuit, showMenu);
ConfirmationDialogs.PromptConfirmAction(
title: "Exit Map Editor",
text: "Exit and lose all unsaved changes?",
onConfirm: onQuit,
onCancel: showMenu);
};
Action onSurrender = () =>
@@ -117,7 +149,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
surrenderButton.OnClick = () =>
{
hideMenu = true;
ConfirmationDialogs.PromptConfirmAction("Surrender", "Are you sure you want to surrender?", onSurrender, showMenu);
ConfirmationDialogs.PromptConfirmAction(
title: "Surrender",
text: "Are you sure you want to surrender?",
onConfirm: onSurrender,
onCancel: showMenu);
};
var saveMapButton = menu.Get<ButtonWidget>("SAVE_MAP");