From 905e02b765ffc998b28dec6ed0601b2d9685f420 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Mon, 2 Dec 2019 10:49:29 +0100 Subject: [PATCH] Prevent a crash in AutoTarget.HasValidTargetPriority --- OpenRA.Mods.Common/Traits/AutoTarget.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/AutoTarget.cs b/OpenRA.Mods.Common/Traits/AutoTarget.cs index 1a8cad050f..a3ac795336 100644 --- a/OpenRA.Mods.Common/Traits/AutoTarget.cs +++ b/OpenRA.Mods.Common/Traits/AutoTarget.cs @@ -326,7 +326,7 @@ namespace OpenRA.Mods.Common.Traits public bool HasValidTargetPriority(Actor self, Player owner, BitSet targetTypes) { - if (Stance <= UnitStance.ReturnFire) + if (owner == null || Stance <= UnitStance.ReturnFire) return false; return activeTargetPriorities.Any(ati =>