Reimplement pinging via the orders channel.
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@@ -199,7 +199,12 @@ namespace OpenRA
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{
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return new Order("HandshakeResponse", null, false) { IsImmediate = true, TargetString = text };
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}
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public static Order Pong(string pingTime)
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{
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return new Order("Pong", null, false) { IsImmediate = true, TargetString = pingTime };
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}
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public static Order PauseGame(bool paused)
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{
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return new Order("PauseGame", null, false) { TargetString = paused ? "Pause" : "UnPause" };
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@@ -62,6 +62,8 @@ namespace OpenRA.Network
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public bool IsReady { get { return State == ClientState.Ready; } }
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public bool IsObserver { get { return Slot == null; } }
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public int Ping = -1;
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public int PingJitter = -1;
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public int[] PingHistory = {};
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}
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public class Slot
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@@ -190,6 +190,11 @@ namespace OpenRA.Network
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Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
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}
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break;
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}
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case "Ping":
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{
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orderManager.IssueOrder(Order.Pong(order.TargetString));
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break;
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}
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default:
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