Reimplement pinging via the orders channel.

This commit is contained in:
Paul Chote
2013-04-22 20:36:36 +12:00
parent 9f4b323287
commit 9069d98365
10 changed files with 89 additions and 19 deletions

View File

@@ -190,6 +190,11 @@ namespace OpenRA.Network
Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
}
break;
}
case "Ping":
{
orderManager.IssueOrder(Order.Pong(order.TargetString));
break;
}
default: