Reimplement pinging via the orders channel.
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@@ -190,6 +190,11 @@ namespace OpenRA.Network
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Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
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}
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break;
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}
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case "Ping":
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{
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orderManager.IssueOrder(Order.Pong(order.TargetString));
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break;
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}
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default:
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