Reimplement pinging via the orders channel.
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@@ -100,22 +100,6 @@ namespace OpenRA.Mods.RA.Server
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server.StartGame();
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return true;
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}},
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{ "lag",
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s =>
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{
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int lag;
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if (!int.TryParse(s, out lag))
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{
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Log.Write("server", "Invalid order lag: {0}", s);
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return false;
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}
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Log.Write("server", "Order lag is now {0} frames.", lag);
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server.lobbyInfo.GlobalSettings.OrderLatency = lag;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "slot",
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s =>
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{
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