From 90778bc8a8e5f1ecb2e5587a2d9f4cc6554fcaa1 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 10 Jun 2017 21:07:16 +0100 Subject: [PATCH] Fix queued move orders on Chrono Tank. --- OpenRA.Mods.Cnc/Traits/PortableChrono.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/OpenRA.Mods.Cnc/Traits/PortableChrono.cs b/OpenRA.Mods.Cnc/Traits/PortableChrono.cs index 9ebf5c20fc..21474d0f7b 100644 --- a/OpenRA.Mods.Cnc/Traits/PortableChrono.cs +++ b/OpenRA.Mods.Cnc/Traits/PortableChrono.cs @@ -143,8 +143,7 @@ namespace OpenRA.Mods.Cnc.Traits public bool CanTarget(Actor self, Target target, List othersAtTarget, ref TargetModifiers modifiers, ref string cursor) { - // TODO: When target modifiers are configurable this needs to be revisited - if (modifiers.HasModifier(TargetModifiers.ForceMove) || modifiers.HasModifier(TargetModifiers.ForceQueue)) + if (modifiers.HasModifier(TargetModifiers.ForceMove)) { var xy = self.World.Map.CellContaining(target.CenterPosition);