Allow scripts to get the Valued.Cost value of an actor type
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@@ -84,5 +84,18 @@ namespace OpenRA.Mods.Common.Scripting
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var pi = ai.TraitInfoOrDefault<ICruiseAltitudeInfo>();
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return pi != null ? pi.GetCruiseAltitude().Length : 0;
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}
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public int Cost(string type)
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{
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ActorInfo ai;
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if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
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throw new LuaException("Unknown actor type '{0}'".F(type));
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var vi = ai.TraitInfoOrDefault<ValuedInfo>();
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if (vi == null)
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throw new LuaException("Actor type '{0}' does not have the Valued trait required to get the Cost.".F(type));
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return vi.Cost;
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}
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}
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}
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