Use var everywhere
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@@ -637,9 +637,9 @@ namespace OpenRA.Editor
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public int CalculateTotalResource()
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{
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int totalResource = 0;
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for (int i = 0; i < surface1.Map.MapSize.X; i++)
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for (int j = 0; j < surface1.Map.MapSize.Y; j++)
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var totalResource = 0;
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for (var i = 0; i < surface1.Map.MapSize.X; i++)
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for (var j = 0; j < surface1.Map.MapSize.Y; j++)
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{
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if (surface1.Map.MapResources.Value[i, j].Type != 0)
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totalResource += GetResourceValue(i, j);
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@@ -650,7 +650,7 @@ namespace OpenRA.Editor
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int GetAdjecentCellsWith(int resourceType, int x, int y)
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{
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int sum = 0;
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var sum = 0;
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for (var u = -1; u < 2; u++)
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for (var v = -1; v < 2; v++)
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{
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@@ -665,15 +665,15 @@ namespace OpenRA.Editor
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int GetResourceValue(int x, int y)
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{
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int imageLength = 0;
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var imageLength = 0;
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int type = surface1.Map.MapResources.Value[x, y].Type;
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var template = surface1.ResourceTemplates.FirstOrDefault(a => a.Value.Info.ResourceType == type).Value;
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if (type == 1)
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imageLength = 12;
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else if (type == 2)
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imageLength = 3;
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int density = (GetAdjecentCellsWith(type, x, y) * imageLength - 1) / 9;
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int value = template.Info.ValuePerUnit;
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var density = (GetAdjecentCellsWith(type, x, y) * imageLength - 1) / 9;
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var value = template.Info.ValuePerUnit;
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return density * value;
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}
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