Use var everywhere
This commit is contained in:
@@ -265,7 +265,7 @@ namespace OpenRA.Editor
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* p = (int*)data.Scan0.ToPointer();
|
||||
var p = (int*)data.Scan0.ToPointer();
|
||||
var stride = data.Stride >> 2;
|
||||
|
||||
for (var i = 0; i < ChunkSize; i++)
|
||||
@@ -285,7 +285,7 @@ namespace OpenRA.Editor
|
||||
var srcdata = resourceImage.LockBits(resourceImage.Bounds(),
|
||||
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
int* q = (int*)srcdata.Scan0.ToPointer();
|
||||
var q = (int*)srcdata.Scan0.ToPointer();
|
||||
var srcstride = srcdata.Stride >> 2;
|
||||
|
||||
for (var x = 0; x < TileSetRenderer.TileSize; x++)
|
||||
@@ -344,10 +344,10 @@ namespace OpenRA.Editor
|
||||
float2 GetDrawPosition(CPos location, Bitmap bmp, bool centered)
|
||||
{
|
||||
float offsetX = centered ? bmp.Width / 2 - TileSetRenderer.TileSize / 2 : 0;
|
||||
float drawX = TileSetRenderer.TileSize * location.X * Zoom + Offset.X - offsetX;
|
||||
var drawX = TileSetRenderer.TileSize * location.X * Zoom + Offset.X - offsetX;
|
||||
|
||||
float offsetY = centered ? bmp.Height / 2 - TileSetRenderer.TileSize / 2 : 0;
|
||||
float drawY = TileSetRenderer.TileSize * location.Y * Zoom + Offset.Y - offsetY;
|
||||
var drawY = TileSetRenderer.TileSize * location.Y * Zoom + Offset.Y - offsetY;
|
||||
|
||||
return new float2(drawX, drawY);
|
||||
}
|
||||
@@ -417,8 +417,8 @@ namespace OpenRA.Editor
|
||||
|
||||
var drawX = TileSetRenderer.TileSize * (float)ChunkSize * (float)x.X * Zoom + Offset.X;
|
||||
var drawY = TileSetRenderer.TileSize * (float)ChunkSize * (float)x.Y * Zoom + Offset.Y;
|
||||
RectangleF sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
|
||||
RectangleF destRect = new RectangleF(drawX, drawY, bmp.Width * Zoom, bmp.Height * Zoom);
|
||||
var sourceRect = new RectangleF(0, 0, bmp.Width, bmp.Height);
|
||||
var destRect = new RectangleF(drawX, drawY, bmp.Width * Zoom, bmp.Height * Zoom);
|
||||
e.Graphics.DrawImage(bmp, destRect, sourceRect, GraphicsUnit.Pixel);
|
||||
}
|
||||
|
||||
@@ -467,20 +467,20 @@ namespace OpenRA.Editor
|
||||
|
||||
if (ShowRuler && Zoom > 0.2)
|
||||
{
|
||||
for (int i = Map.Bounds.Left; i <= Map.Bounds.Right; i += 8)
|
||||
for (var i = Map.Bounds.Left; i <= Map.Bounds.Right; i += 8)
|
||||
{
|
||||
if (i % 8 == 0)
|
||||
{
|
||||
PointF point = new PointF(i * TileSetRenderer.TileSize * Zoom + Offset.X, (Map.Bounds.Top - 8) * TileSetRenderer.TileSize * Zoom + Offset.Y);
|
||||
var point = new PointF(i * TileSetRenderer.TileSize * Zoom + Offset.X, (Map.Bounds.Top - 8) * TileSetRenderer.TileSize * Zoom + Offset.Y);
|
||||
e.Graphics.DrawString((i - Map.Bounds.Left).ToString(), MarkerFont, TextBrush, point);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = Map.Bounds.Top; i <= Map.Bounds.Bottom; i += 8)
|
||||
for (var i = Map.Bounds.Top; i <= Map.Bounds.Bottom; i += 8)
|
||||
{
|
||||
if (i % 8 == 0)
|
||||
{
|
||||
PointF point = new PointF((Map.Bounds.Left - 8) * TileSetRenderer.TileSize * Zoom + Offset.X, i * TileSetRenderer.TileSize * Zoom + Offset.Y);
|
||||
var point = new PointF((Map.Bounds.Left - 8) * TileSetRenderer.TileSize * Zoom + Offset.X, i * TileSetRenderer.TileSize * Zoom + Offset.Y);
|
||||
e.Graphics.DrawString((i - Map.Bounds.Left).ToString(), MarkerFont, TextBrush, point);
|
||||
}
|
||||
}
|
||||
@@ -505,15 +505,15 @@ namespace OpenRA.Editor
|
||||
|
||||
if (start == end) return;
|
||||
|
||||
int width = Math.Abs((start - end).X);
|
||||
int height = Math.Abs((start - end).Y);
|
||||
var width = Math.Abs((start - end).X);
|
||||
var height = Math.Abs((start - end).Y);
|
||||
|
||||
TileSelection = new TileReference<ushort, byte>[width, height];
|
||||
ResourceSelection = new TileReference<byte, byte>[width, height];
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
for (var x = 0; x < width; x++)
|
||||
{
|
||||
for (int y = 0; y < height; y++)
|
||||
for (var y = 0; y < height; y++)
|
||||
{
|
||||
// TODO: crash prevention
|
||||
TileSelection[x, y] = Map.MapTiles.Value[start.X + x, start.Y + y];
|
||||
@@ -528,9 +528,9 @@ namespace OpenRA.Editor
|
||||
var width = Math.Abs((SelectionStart - SelectionEnd).X);
|
||||
var height = Math.Abs((SelectionStart - SelectionEnd).Y);
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
for (var x = 0; x < width; x++)
|
||||
{
|
||||
for (int y = 0; y < height; y++)
|
||||
for (var y = 0; y < height; y++)
|
||||
{
|
||||
var mapX = loc.X + x;
|
||||
var mapY = loc.Y + y;
|
||||
|
||||
Reference in New Issue
Block a user