Use var everywhere

This commit is contained in:
ScottNZ
2014-06-15 22:17:34 +12:00
parent dbffce81a6
commit 90894aa03e
99 changed files with 312 additions and 312 deletions

View File

@@ -44,13 +44,13 @@ namespace OpenRA.Graphics
float[] trgb = { h + 1 / 3.0f, h, h - 1 / 3.0f };
float[] rgb = { 0, 0, 0 };
for (int k = 0; k < 3; k++)
for (var k = 0; k < 3; k++)
{
while (trgb[k] < 0) trgb[k] += 1.0f;
while (trgb[k] > 1) trgb[k] -= 1.0f;
}
for (int k = 0; k < 3; k++)
for (var k = 0; k < 3; k++)
{
if (trgb[k] < 1 / 6.0f) { rgb[k] = p + ((q - p) * 6 * trgb[k]); }
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Graphics
unsafe
{
int* c = (int*)bitmapData.Scan0;
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
@@ -56,14 +56,14 @@ namespace OpenRA.Graphics
// in a world use AddCustomTerrain instead
static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
{
Bitmap terrain = new Bitmap(terrainBitmap);
var terrain = new Bitmap(terrainBitmap);
var bitmapData = terrain.LockBits(terrain.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
@@ -98,7 +98,7 @@ namespace OpenRA.Graphics
unsafe
{
int* c = (int*)bitmapData.Scan0;
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
@@ -126,7 +126,7 @@ namespace OpenRA.Graphics
unsafe
{
int* c = (int*)bitmapData.Scan0;
var c = (int*)bitmapData.Scan0;
foreach (var t in world.ActorsWithTrait<IRadarSignature>())
{
@@ -160,7 +160,7 @@ namespace OpenRA.Graphics
unsafe
{
int* c = (int*)bitmapData.Scan0;
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
@@ -184,7 +184,7 @@ namespace OpenRA.Graphics
public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize)
{
Bitmap terrain = TerrainBitmap(tileset, map, actualSize);
var terrain = TerrainBitmap(tileset, map, actualSize);
return AddStaticResources(tileset, map, resourceRules, terrain);
}
}

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
public void ApplyRemap(IPaletteRemap r)
{
for (int i = 0; i < 256; i++)
for (var i = 0; i < 256; i++)
colors[i] = (uint)r.GetRemappedColor(Color.FromArgb((int)colors[i]), i).ToArgb();
}
@@ -54,19 +54,19 @@ namespace OpenRA.Graphics
{
colors = new uint[256];
using (BinaryReader reader = new BinaryReader(s))
using (var reader = new BinaryReader(s))
{
for (int i = 0; i < 256; i++)
for (var i = 0; i < 256; i++)
{
byte r = (byte)(reader.ReadByte() << 2);
byte g = (byte)(reader.ReadByte() << 2);
byte b = (byte)(reader.ReadByte() << 2);
var r = (byte)(reader.ReadByte() << 2);
var g = (byte)(reader.ReadByte() << 2);
var b = (byte)(reader.ReadByte() << 2);
colors[i] = (uint)((255 << 24) | (r << 16) | (g << 8) | b);
}
}
colors[0] = 0; // convert black background to transparency
foreach (int i in remapShadow)
foreach (var i in remapShadow)
colors[i] = 140u << 24;
}
@@ -112,7 +112,7 @@ namespace OpenRA.Graphics
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
uint* c = (uint*)data.Scan0;
var c = (uint*)data.Scan0;
for (var x = 0; x < 256; x++)
*(c + x) = colors[x];
}

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Graphics
RgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
SpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
for (int i = 0; i < TempBufferCount; i++)
for (var i = 0; i < TempBufferCount; i++)
tempBuffers.Enqueue(device.CreateVertexBuffer(TempBufferSize));
}

View File

@@ -93,7 +93,7 @@ namespace OpenRA.Graphics
GlyphInfo CreateGlyph(Pair<char, Color> c)
{
uint index = face.GetCharIndex(c.First);
var index = face.GetCharIndex(c.First);
face.LoadGlyph(index, LoadFlags.Default, LoadTarget.Normal);
face.Glyph.RenderGlyph(RenderMode.Normal);

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Graphics
var terrainPalette = wr.Palette("terrain").Index;
var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
int nv = 0;
var nv = 0;
for (var j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
{

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Graphics
var srcOffset = 0;
for (var j = 0; j < height; j++)
{
for (int i = 0; i < srcStride; i++, srcOffset++)
for (var i = 0; i < srcStride; i++, srcOffset++)
{
data[destOffset] = src[srcOffset];
destOffset += 4;

View File

@@ -82,7 +82,7 @@ namespace OpenRA.Graphics
c++;
}
Sprite s = sheetBuilder.Allocate(new Size(su, sv));
var s = sheetBuilder.Allocate(new Size(su, sv));
Util.FastCopyIntoChannel(s, 0, colors);
Util.FastCopyIntoChannel(s, 1, normals);
s.sheet.CommitData();