Use var everywhere
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@@ -44,13 +44,13 @@ namespace OpenRA.Graphics
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float[] trgb = { h + 1 / 3.0f, h, h - 1 / 3.0f };
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float[] rgb = { 0, 0, 0 };
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for (int k = 0; k < 3; k++)
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for (var k = 0; k < 3; k++)
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{
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while (trgb[k] < 0) trgb[k] += 1.0f;
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while (trgb[k] > 1) trgb[k] -= 1.0f;
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}
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for (int k = 0; k < 3; k++)
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for (var k = 0; k < 3; k++)
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{
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if (trgb[k] < 1 / 6.0f) { rgb[k] = p + ((q - p) * 6 * trgb[k]); }
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else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
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@@ -35,7 +35,7 @@ namespace OpenRA.Graphics
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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@@ -56,14 +56,14 @@ namespace OpenRA.Graphics
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// in a world use AddCustomTerrain instead
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static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
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{
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Bitmap terrain = new Bitmap(terrainBitmap);
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var terrain = new Bitmap(terrainBitmap);
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var bitmapData = terrain.LockBits(terrain.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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@@ -98,7 +98,7 @@ namespace OpenRA.Graphics
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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@@ -126,7 +126,7 @@ namespace OpenRA.Graphics
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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var c = (int*)bitmapData.Scan0;
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foreach (var t in world.ActorsWithTrait<IRadarSignature>())
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{
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@@ -160,7 +160,7 @@ namespace OpenRA.Graphics
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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@@ -184,7 +184,7 @@ namespace OpenRA.Graphics
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize)
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{
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Bitmap terrain = TerrainBitmap(tileset, map, actualSize);
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var terrain = TerrainBitmap(tileset, map, actualSize);
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return AddStaticResources(tileset, map, resourceRules, terrain);
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}
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}
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@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
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public void ApplyRemap(IPaletteRemap r)
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{
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for (int i = 0; i < 256; i++)
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for (var i = 0; i < 256; i++)
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colors[i] = (uint)r.GetRemappedColor(Color.FromArgb((int)colors[i]), i).ToArgb();
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}
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@@ -54,19 +54,19 @@ namespace OpenRA.Graphics
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{
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colors = new uint[256];
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using (BinaryReader reader = new BinaryReader(s))
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using (var reader = new BinaryReader(s))
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{
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for (int i = 0; i < 256; i++)
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for (var i = 0; i < 256; i++)
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{
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byte r = (byte)(reader.ReadByte() << 2);
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byte g = (byte)(reader.ReadByte() << 2);
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byte b = (byte)(reader.ReadByte() << 2);
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var r = (byte)(reader.ReadByte() << 2);
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var g = (byte)(reader.ReadByte() << 2);
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var b = (byte)(reader.ReadByte() << 2);
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colors[i] = (uint)((255 << 24) | (r << 16) | (g << 8) | b);
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}
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}
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colors[0] = 0; // convert black background to transparency
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foreach (int i in remapShadow)
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foreach (var i in remapShadow)
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colors[i] = 140u << 24;
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}
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@@ -112,7 +112,7 @@ namespace OpenRA.Graphics
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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unsafe
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{
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uint* c = (uint*)data.Scan0;
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var c = (uint*)data.Scan0;
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for (var x = 0; x < 256; x++)
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*(c + x) = colors[x];
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}
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@@ -54,7 +54,7 @@ namespace OpenRA.Graphics
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RgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
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SpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
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for (int i = 0; i < TempBufferCount; i++)
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for (var i = 0; i < TempBufferCount; i++)
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tempBuffers.Enqueue(device.CreateVertexBuffer(TempBufferSize));
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}
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@@ -93,7 +93,7 @@ namespace OpenRA.Graphics
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GlyphInfo CreateGlyph(Pair<char, Color> c)
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{
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uint index = face.GetCharIndex(c.First);
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var index = face.GetCharIndex(c.First);
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face.LoadGlyph(index, LoadFlags.Default, LoadTarget.Normal);
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face.Glyph.RenderGlyph(RenderMode.Normal);
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@@ -26,7 +26,7 @@ namespace OpenRA.Graphics
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var terrainPalette = wr.Palette("terrain").Index;
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var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
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int nv = 0;
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var nv = 0;
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for (var j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
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{
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@@ -52,7 +52,7 @@ namespace OpenRA.Graphics
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var srcOffset = 0;
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for (var j = 0; j < height; j++)
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{
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for (int i = 0; i < srcStride; i++, srcOffset++)
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for (var i = 0; i < srcStride; i++, srcOffset++)
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{
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data[destOffset] = src[srcOffset];
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destOffset += 4;
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@@ -82,7 +82,7 @@ namespace OpenRA.Graphics
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c++;
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}
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Sprite s = sheetBuilder.Allocate(new Size(su, sv));
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var s = sheetBuilder.Allocate(new Size(su, sv));
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Util.FastCopyIntoChannel(s, 0, colors);
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Util.FastCopyIntoChannel(s, 1, normals);
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s.sheet.CommitData();
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