Use var everywhere
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@@ -44,13 +44,13 @@ namespace OpenRA.Graphics
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float[] trgb = { h + 1 / 3.0f, h, h - 1 / 3.0f };
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float[] rgb = { 0, 0, 0 };
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for (int k = 0; k < 3; k++)
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for (var k = 0; k < 3; k++)
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{
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while (trgb[k] < 0) trgb[k] += 1.0f;
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while (trgb[k] > 1) trgb[k] -= 1.0f;
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}
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for (int k = 0; k < 3; k++)
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for (var k = 0; k < 3; k++)
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{
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if (trgb[k] < 1 / 6.0f) { rgb[k] = p + ((q - p) * 6 * trgb[k]); }
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else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
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