Use var everywhere
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@@ -35,7 +35,7 @@ namespace OpenRA.Graphics
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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@@ -56,14 +56,14 @@ namespace OpenRA.Graphics
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// in a world use AddCustomTerrain instead
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static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
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{
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Bitmap terrain = new Bitmap(terrainBitmap);
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var terrain = new Bitmap(terrainBitmap);
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var bitmapData = terrain.LockBits(terrain.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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@@ -98,7 +98,7 @@ namespace OpenRA.Graphics
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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@@ -126,7 +126,7 @@ namespace OpenRA.Graphics
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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var c = (int*)bitmapData.Scan0;
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foreach (var t in world.ActorsWithTrait<IRadarSignature>())
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{
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@@ -160,7 +160,7 @@ namespace OpenRA.Graphics
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unsafe
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{
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int* c = (int*)bitmapData.Scan0;
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < map.Bounds.Width; x++)
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for (var y = 0; y < map.Bounds.Height; y++)
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@@ -184,7 +184,7 @@ namespace OpenRA.Graphics
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize)
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{
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Bitmap terrain = TerrainBitmap(tileset, map, actualSize);
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var terrain = TerrainBitmap(tileset, map, actualSize);
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return AddStaticResources(tileset, map, resourceRules, terrain);
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}
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}
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