Use var everywhere

This commit is contained in:
ScottNZ
2014-06-15 22:17:34 +12:00
parent dbffce81a6
commit 90894aa03e
99 changed files with 312 additions and 312 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Graphics
unsafe
{
int* c = (int*)bitmapData.Scan0;
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
@@ -56,14 +56,14 @@ namespace OpenRA.Graphics
// in a world use AddCustomTerrain instead
static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
{
Bitmap terrain = new Bitmap(terrainBitmap);
var terrain = new Bitmap(terrainBitmap);
var bitmapData = terrain.LockBits(terrain.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
@@ -98,7 +98,7 @@ namespace OpenRA.Graphics
unsafe
{
int* c = (int*)bitmapData.Scan0;
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
@@ -126,7 +126,7 @@ namespace OpenRA.Graphics
unsafe
{
int* c = (int*)bitmapData.Scan0;
var c = (int*)bitmapData.Scan0;
foreach (var t in world.ActorsWithTrait<IRadarSignature>())
{
@@ -160,7 +160,7 @@ namespace OpenRA.Graphics
unsafe
{
int* c = (int*)bitmapData.Scan0;
var c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Bounds.Width; x++)
for (var y = 0; y < map.Bounds.Height; y++)
@@ -184,7 +184,7 @@ namespace OpenRA.Graphics
public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize)
{
Bitmap terrain = TerrainBitmap(tileset, map, actualSize);
var terrain = TerrainBitmap(tileset, map, actualSize);
return AddStaticResources(tileset, map, resourceRules, terrain);
}
}