Use var everywhere

This commit is contained in:
ScottNZ
2014-06-15 22:17:34 +12:00
parent dbffce81a6
commit 90894aa03e
99 changed files with 312 additions and 312 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Graphics
RgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
SpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
for (int i = 0; i < TempBufferCount; i++)
for (var i = 0; i < TempBufferCount; i++)
tempBuffers.Enqueue(device.CreateVertexBuffer(TempBufferSize));
}