Use var everywhere
This commit is contained in:
@@ -54,7 +54,7 @@ namespace OpenRA.Graphics
|
||||
RgbaSpriteRenderer = new SpriteRenderer(this, device.CreateShader("rgba"));
|
||||
SpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
|
||||
|
||||
for (int i = 0; i < TempBufferCount; i++)
|
||||
for (var i = 0; i < TempBufferCount; i++)
|
||||
tempBuffers.Enqueue(device.CreateVertexBuffer(TempBufferSize));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user