Use var everywhere
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@@ -123,7 +123,7 @@ namespace OpenRA
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var tile = tileset.Templates.First();
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var tileRef = new TileReference<ushort, byte> { Type = tile.Key, Index = (byte)0 };
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Map map = new Map()
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var map = new Map()
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{
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Title = "Name your map here",
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Description = "Describe your map here",
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@@ -364,8 +364,8 @@ namespace OpenRA
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// Load tile data
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var data = dataStream.ReadBytes(MapSize.X * MapSize.Y * 3);
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var d = 0;
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for (int i = 0; i < MapSize.X; i++)
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for (int j = 0; j < MapSize.Y; j++)
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for (var i = 0; i < MapSize.X; i++)
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for (var j = 0; j < MapSize.Y; j++)
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{
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var tile = BitConverter.ToUInt16(data, d);
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d += 2;
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@@ -119,7 +119,7 @@ namespace OpenRA
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var root = new List<MiniYamlNode>();
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foreach (var field in Fields)
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{
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FieldInfo f = this.GetType().GetField(field);
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var f = this.GetType().GetField(field);
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if (f.GetValue(this) == null)
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continue;
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