Use var everywhere

This commit is contained in:
ScottNZ
2014-06-15 22:17:34 +12:00
parent dbffce81a6
commit 90894aa03e
99 changed files with 312 additions and 312 deletions

View File

@@ -19,16 +19,16 @@ namespace OpenRA.Widgets
public override void Draw()
{
var rect = RenderBounds;
float2 origin = new float2(rect.Right, rect.Bottom);
float2 basis = new float2(-rect.Width / 100, -rect.Height / 100);
var origin = new float2(rect.Right, rect.Bottom);
var basis = new float2(-rect.Width / 100, -rect.Height / 100);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, Color.White, Color.White);
int k = 0;
var k = 0;
foreach (var item in PerfHistory.items.Values.ToArray())
{
int n = 0;
var n = 0;
item.Samples().Aggregate((a, b) =>
{
Game.Renderer.LineRenderer.DrawLine(