Use var everywhere
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@@ -19,16 +19,16 @@ namespace OpenRA.Widgets
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public override void Draw()
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{
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var rect = RenderBounds;
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float2 origin = new float2(rect.Right, rect.Bottom);
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float2 basis = new float2(-rect.Width / 100, -rect.Height / 100);
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var origin = new float2(rect.Right, rect.Bottom);
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var basis = new float2(-rect.Width / 100, -rect.Height / 100);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, Color.White, Color.White);
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int k = 0;
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var k = 0;
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foreach (var item in PerfHistory.items.Values.ToArray())
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{
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int n = 0;
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var n = 0;
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item.Samples().Aggregate((a, b) =>
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{
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Game.Renderer.LineRenderer.DrawLine(
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