Use var everywhere
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Move
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static object LoadSpeeds(MiniYaml y)
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{
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Dictionary<string, TerrainInfo> ret = new Dictionary<string, TerrainInfo>();
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var ret = new Dictionary<string, TerrainInfo>();
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foreach (var t in y.ToDictionary()["TerrainSpeeds"].Nodes)
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{
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var speed = FieldLoader.GetValue<decimal>("speed", t.Value.Value);
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@@ -165,8 +165,8 @@ namespace OpenRA.Mods.RA.Move
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if (checkTransientActors)
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{
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bool canIgnoreMovingAllies = self != null && !blockedByMovers;
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bool needsCellExclusively = self == null || Crushes == null;
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var canIgnoreMovingAllies = self != null && !blockedByMovers;
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var needsCellExclusively = self == null || Crushes == null;
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foreach(var a in world.ActorMap.GetUnitsAt(cell))
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{
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if (a == ignoreActor) continue;
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@@ -323,7 +323,7 @@ namespace OpenRA.Mods.RA.Move
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var searched = new List<CPos>();
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// Limit search to a radius of 10 tiles
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for (int r = minRange; r < maxRange; r++)
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for (var r = minRange; r < maxRange; r++)
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{
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foreach (var tile in self.World.Map.FindTilesInCircle(target, r).Except(searched))
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{
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@@ -344,7 +344,7 @@ namespace OpenRA.Mods.RA.Move
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return target;
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var searched = new List<CPos>();
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for (int r = minRange; r < maxRange; r++)
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for (var r = minRange; r < maxRange; r++)
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{
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foreach (var tile in self.World.Map.FindTilesInCircle(target, r).Except(searched))
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{
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