Use var everywhere
This commit is contained in:
@@ -246,7 +246,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
for (var n = 0; n < amountToBuild; n++) // repeat count
|
||||
{
|
||||
bool hasPlayedSound = false;
|
||||
var hasPlayedSound = false;
|
||||
BeginProduction(new ProductionItem(this, order.TargetString, cost, PlayerPower,
|
||||
() => self.World.AddFrameEndTask(_ =>
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user