Use var everywhere

This commit is contained in:
ScottNZ
2014-06-15 22:17:34 +12:00
parent dbffce81a6
commit 90894aa03e
99 changed files with 312 additions and 312 deletions

View File

@@ -80,7 +80,7 @@ namespace OpenRA.Renderer.Sdl2
GL.GetProgram(program, ProgramParameter.ActiveUniforms, out numUniforms);
ErrorHandler.CheckGlError();
int nextTexUnit = 0;
var nextTexUnit = 0;
for (var i = 0; i < numUniforms; i++)
{
int length, size;