Use var everywhere
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@@ -80,7 +80,7 @@ namespace OpenRA.Renderer.Sdl2
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GL.GetProgram(program, ProgramParameter.ActiveUniforms, out numUniforms);
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ErrorHandler.CheckGlError();
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int nextTexUnit = 0;
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var nextTexUnit = 0;
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for (var i = 0; i < numUniforms; i++)
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{
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int length, size;
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