Use var everywhere

This commit is contained in:
ScottNZ
2014-06-15 22:17:34 +12:00
parent dbffce81a6
commit 90894aa03e
99 changed files with 312 additions and 312 deletions

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Renderer.Sdl2
{
fixed (byte* ptr = &colors[0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
var intPtr = new IntPtr((void*)ptr);
PrepareTexture();
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, width, height,
0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, intPtr);
@@ -83,8 +83,8 @@ namespace OpenRA.Renderer.Sdl2
// An array of RGBA
public void SetData(uint[,] colors)
{
int width = colors.GetUpperBound(1) + 1;
int height = colors.GetUpperBound(0) + 1;
var width = colors.GetUpperBound(1) + 1;
var height = colors.GetUpperBound(0) + 1;
if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
@@ -94,7 +94,7 @@ namespace OpenRA.Renderer.Sdl2
{
fixed (uint* ptr = &colors[0, 0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
var intPtr = new IntPtr((void*)ptr);
PrepareTexture();
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, width, height,
0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, intPtr);
@@ -105,7 +105,7 @@ namespace OpenRA.Renderer.Sdl2
public void SetData(Bitmap bitmap)
{
bool allocatedBitmap = false;
var allocatedBitmap = false;
if (!Exts.IsPowerOf2(bitmap.Width) || !Exts.IsPowerOf2(bitmap.Height))
{
bitmap = new Bitmap(bitmap, bitmap.Size.NextPowerOf2());
@@ -140,7 +140,7 @@ namespace OpenRA.Renderer.Sdl2
{
fixed (byte* ptr = &data[0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
var intPtr = new IntPtr((void*)ptr);
GL.GetTexImage(TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, intPtr);
}
}