Use var everywhere

This commit is contained in:
ScottNZ
2014-06-15 22:17:34 +12:00
parent dbffce81a6
commit 90894aa03e
99 changed files with 312 additions and 312 deletions

View File

@@ -78,13 +78,13 @@ namespace OpenRA.TilesetBuilder
public FormBuilder(string src, string tsize, bool autoExport, string outputDir)
{
InitializeComponent();
Dictionary<string, TerrainTypeInfo> terrainDefinition = new Dictionary<string, TerrainTypeInfo>();
var terrainDefinition = new Dictionary<string, TerrainTypeInfo>();
int size = int.Parse(tsize);
var size = int.Parse(tsize);
var yaml = MiniYaml.DictFromFile("OpenRA.TilesetBuilder/defaults.yaml");
terrainDefinition = yaml["Terrain"].ToDictionary().Values.Select(y => new TerrainTypeInfo(y)).ToDictionary(t => t.Type);
int i = 0;
var i = 0;
surface1.Icon = new Bitmap[terrainDefinition.Keys.Count];
TerrainType = new TerrainTypeInfo[terrainDefinition.Keys.Count];
@@ -104,7 +104,7 @@ namespace OpenRA.TilesetBuilder
{
for (var y = 0; y < icon.Height; y++)
{
Color newColor = deftype.Value.Color;
var newColor = deftype.Value.Color;
icon.SetPixel(x, y, newColor);
}
}
@@ -277,7 +277,7 @@ namespace OpenRA.TilesetBuilder
bw.Write((uint)0); // walk start
bw.Write((uint)0); // index start
Bitmap src = surface1.Image.Clone(new Rectangle(0, 0, surface1.Image.Width, surface1.Image.Height),
var src = surface1.Image.Clone(new Rectangle(0, 0, surface1.Image.Width, surface1.Image.Height),
surface1.Image.PixelFormat);
var data = src.LockBits(new Rectangle(0, 0, src.Width, src.Height),
@@ -285,14 +285,14 @@ namespace OpenRA.TilesetBuilder
unsafe
{
byte* p = (byte*)data.Scan0;
var p = (byte*)data.Scan0;
for (var v = 0; v < t.Height; v++)
for (var u = 0; u < t.Width; u++)
{
if (t.Cells.ContainsKey(new int2(u + t.Left, v + t.Top)))
{
byte* q = p + data.Stride * tileSize * (v + t.Top) + tileSize * (u + t.Left);
var q = p + data.Stride * tileSize * (v + t.Top) + tileSize * (u + t.Left);
for (var j = 0; j < tileSize; j++)
for (var i = 0; i < tileSize; i++)
{
@@ -372,7 +372,7 @@ namespace OpenRA.TilesetBuilder
);
// List of files to add to the mix file
List<string> fileList = new List<string>();
var fileList = new List<string>();
// Export palette (use the embedded palette)
var p = surface1.Image.Palette.Entries.ToList();
@@ -389,7 +389,7 @@ namespace OpenRA.TilesetBuilder
var tiles = new int[tp.Width * tp.Height];
foreach (var t in tp.Cells)
{
string ttype = TerrainType[surface1.TerrainTypes[t.Key.X, t.Key.Y]].Type;
var ttype = TerrainType[surface1.TerrainTypes[t.Key.X, t.Key.Y]].Type;
var idx = (t.Key.X - tp.Left) + tp.Width * (t.Key.Y - tp.Top);
tiles[idx] = tileset.GetTerrainIndex(ttype);
}

View File

@@ -70,7 +70,7 @@ namespace OpenRA.TilesetBuilder
/* draw template outlines */
foreach (var t in Templates)
{
System.Drawing.Pen pen = Pens.White;
var pen = Pens.White;
foreach (var c in t.Cells.Keys)
{