Use var everywhere
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@@ -78,13 +78,13 @@ namespace OpenRA.TilesetBuilder
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public FormBuilder(string src, string tsize, bool autoExport, string outputDir)
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{
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InitializeComponent();
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Dictionary<string, TerrainTypeInfo> terrainDefinition = new Dictionary<string, TerrainTypeInfo>();
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var terrainDefinition = new Dictionary<string, TerrainTypeInfo>();
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int size = int.Parse(tsize);
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var size = int.Parse(tsize);
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var yaml = MiniYaml.DictFromFile("OpenRA.TilesetBuilder/defaults.yaml");
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terrainDefinition = yaml["Terrain"].ToDictionary().Values.Select(y => new TerrainTypeInfo(y)).ToDictionary(t => t.Type);
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int i = 0;
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var i = 0;
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surface1.Icon = new Bitmap[terrainDefinition.Keys.Count];
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TerrainType = new TerrainTypeInfo[terrainDefinition.Keys.Count];
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@@ -104,7 +104,7 @@ namespace OpenRA.TilesetBuilder
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{
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for (var y = 0; y < icon.Height; y++)
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{
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Color newColor = deftype.Value.Color;
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var newColor = deftype.Value.Color;
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icon.SetPixel(x, y, newColor);
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}
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}
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@@ -277,7 +277,7 @@ namespace OpenRA.TilesetBuilder
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bw.Write((uint)0); // walk start
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bw.Write((uint)0); // index start
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Bitmap src = surface1.Image.Clone(new Rectangle(0, 0, surface1.Image.Width, surface1.Image.Height),
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var src = surface1.Image.Clone(new Rectangle(0, 0, surface1.Image.Width, surface1.Image.Height),
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surface1.Image.PixelFormat);
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var data = src.LockBits(new Rectangle(0, 0, src.Width, src.Height),
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@@ -285,14 +285,14 @@ namespace OpenRA.TilesetBuilder
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unsafe
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{
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byte* p = (byte*)data.Scan0;
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var p = (byte*)data.Scan0;
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for (var v = 0; v < t.Height; v++)
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for (var u = 0; u < t.Width; u++)
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{
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if (t.Cells.ContainsKey(new int2(u + t.Left, v + t.Top)))
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{
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byte* q = p + data.Stride * tileSize * (v + t.Top) + tileSize * (u + t.Left);
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var q = p + data.Stride * tileSize * (v + t.Top) + tileSize * (u + t.Left);
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for (var j = 0; j < tileSize; j++)
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for (var i = 0; i < tileSize; i++)
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{
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@@ -372,7 +372,7 @@ namespace OpenRA.TilesetBuilder
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);
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// List of files to add to the mix file
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List<string> fileList = new List<string>();
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var fileList = new List<string>();
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// Export palette (use the embedded palette)
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var p = surface1.Image.Palette.Entries.ToList();
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@@ -389,7 +389,7 @@ namespace OpenRA.TilesetBuilder
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var tiles = new int[tp.Width * tp.Height];
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foreach (var t in tp.Cells)
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{
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string ttype = TerrainType[surface1.TerrainTypes[t.Key.X, t.Key.Y]].Type;
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var ttype = TerrainType[surface1.TerrainTypes[t.Key.X, t.Key.Y]].Type;
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var idx = (t.Key.X - tp.Left) + tp.Width * (t.Key.Y - tp.Top);
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tiles[idx] = tileset.GetTerrainIndex(ttype);
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}
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@@ -70,7 +70,7 @@ namespace OpenRA.TilesetBuilder
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/* draw template outlines */
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foreach (var t in Templates)
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{
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System.Drawing.Pen pen = Pens.White;
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var pen = Pens.White;
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foreach (var c in t.Cells.Keys)
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{
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