Use var everywhere
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@@ -193,7 +193,7 @@ namespace OpenRA.Utility
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GlobalFileSystem.LoadFromManifest(Game.modData.Manifest);
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var srcRules = Game.modData.RulesetCache.LoadDefaultRules();
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var srcPaletteInfo = srcRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
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int[] srcRemapIndex = srcPaletteInfo.RemapIndex;
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var srcRemapIndex = srcPaletteInfo.RemapIndex;
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var destMod = args[2].Split(':')[0];
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Game.modData = new ModData(destMod);
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@@ -400,7 +400,7 @@ namespace OpenRA.Utility
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Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", name);
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foreach (var m in members.OrderBy(m => m.Name))
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{
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string desc = m.HasAttribute<DescAttribute>() ? m.GetCustomAttributes<DescAttribute>(true).First().Lines.JoinWith("\n") : "";
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var desc = m.HasAttribute<DescAttribute>() ? m.GetCustomAttributes<DescAttribute>(true).First().Lines.JoinWith("\n") : "";
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Console.WriteLine("<tr><td align=\"right\" width=\"50%\"><strong>{0}</strong></td><td>{1}</td></tr>".F(m.LuaDocString(), desc));
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}
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Console.WriteLine("</table>");
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@@ -210,7 +210,7 @@ namespace OpenRA.Utility
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static MemoryStream ReadPackedSection(IniSection mapPackSection)
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{
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var sb = new StringBuilder();
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for (int i = 1;; i++)
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for (var i = 1;; i++)
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{
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var line = mapPackSection.GetValue(i.ToString(), null);
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if (line == null)
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@@ -250,27 +250,27 @@ namespace OpenRA.Utility
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void UnpackRATileData(MemoryStream ms)
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{
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for (int i = 0; i < mapSize; i++)
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for (int j = 0; j < mapSize; j++)
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for (var i = 0; i < mapSize; i++)
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for (var j = 0; j < mapSize; j++)
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map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
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for (int j = 0; j < mapSize; j++)
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for (int i = 0; i < mapSize; i++)
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for (var j = 0; j < mapSize; j++)
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for (var i = 0; i < mapSize; i++)
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{
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var tileID = ms.ReadUInt16();
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map.MapTiles.Value[i, j].Type = tileID == (ushort)0 ? (ushort)255 : tileID; // RAED weirdness
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}
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for (int j = 0; j < mapSize; j++)
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for (int i = 0; i < mapSize; i++)
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for (var j = 0; j < mapSize; j++)
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for (var i = 0; i < mapSize; i++)
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map.MapTiles.Value[i, j].Index = ms.ReadUInt8();
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}
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void UnpackRAOverlayData(MemoryStream ms)
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{
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for (int j = 0; j < mapSize; j++)
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for (var j = 0; j < mapSize; j++)
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{
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for (int i = 0; i < mapSize; i++)
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for (var i = 0; i < mapSize; i++)
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{
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var o = ms.ReadUInt8();
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var res = Pair.New((byte)0, (byte)0);
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@@ -299,7 +299,7 @@ namespace OpenRA.Utility
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if (terrain == null)
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return;
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foreach (KeyValuePair<string, string> kv in terrain)
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foreach (var kv in terrain)
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{
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var loc = Exts.ParseIntegerInvariant(kv.Key);
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map.Actors.Value.Add("Actor" + actorCount++,
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@@ -313,13 +313,13 @@ namespace OpenRA.Utility
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void UnpackCncTileData(Stream ms)
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{
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for (int i = 0; i < mapSize; i++)
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for (int j = 0; j < mapSize; j++)
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for (var i = 0; i < mapSize; i++)
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for (var j = 0; j < mapSize; j++)
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map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
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for (int j = 0; j < mapSize; j++)
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for (var j = 0; j < mapSize; j++)
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{
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for (int i = 0; i < mapSize; i++)
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for (var i = 0; i < mapSize; i++)
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{
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map.MapTiles.Value[i, j].Type = ms.ReadUInt8();
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map.MapTiles.Value[i, j].Index = ms.ReadUInt8();
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@@ -333,7 +333,7 @@ namespace OpenRA.Utility
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if (overlay == null)
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return;
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foreach (KeyValuePair<string, string> kv in overlay)
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foreach (var kv in overlay)
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{
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var loc = Exts.ParseIntegerInvariant(kv.Key);
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var cell = new CPos(loc % mapSize, loc / mapSize);
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@@ -360,7 +360,7 @@ namespace OpenRA.Utility
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if (terrain == null)
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return;
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foreach (KeyValuePair<string, string> kv in terrain)
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foreach (var kv in terrain)
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{
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var loc = Exts.ParseIntegerInvariant(kv.Key);
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map.Actors.Value.Add("Actor" + actorCount++,
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@@ -315,7 +315,7 @@ namespace OpenRA.Utility
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static void UpgradeTileset(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
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{
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var parentKey = parent != null ? parent.Key.Split('@').First() : null;
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List<MiniYamlNode> addNodes = new List<MiniYamlNode>();
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var addNodes = new List<MiniYamlNode>();
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foreach (var node in nodes)
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{
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