Use var everywhere
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@@ -193,7 +193,7 @@ namespace OpenRA.Utility
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GlobalFileSystem.LoadFromManifest(Game.modData.Manifest);
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var srcRules = Game.modData.RulesetCache.LoadDefaultRules();
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var srcPaletteInfo = srcRules.Actors["player"].Traits.Get<PlayerColorPaletteInfo>();
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int[] srcRemapIndex = srcPaletteInfo.RemapIndex;
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var srcRemapIndex = srcPaletteInfo.RemapIndex;
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var destMod = args[2].Split(':')[0];
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Game.modData = new ModData(destMod);
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@@ -400,7 +400,7 @@ namespace OpenRA.Utility
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Console.WriteLine("<table align=\"center\" width=\"1024\"><tr><th colspan=\"2\" width=\"1024\">{0}</th></tr>", name);
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foreach (var m in members.OrderBy(m => m.Name))
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{
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string desc = m.HasAttribute<DescAttribute>() ? m.GetCustomAttributes<DescAttribute>(true).First().Lines.JoinWith("\n") : "";
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var desc = m.HasAttribute<DescAttribute>() ? m.GetCustomAttributes<DescAttribute>(true).First().Lines.JoinWith("\n") : "";
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Console.WriteLine("<tr><td align=\"right\" width=\"50%\"><strong>{0}</strong></td><td>{1}</td></tr>".F(m.LuaDocString(), desc));
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}
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Console.WriteLine("</table>");
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