Some minor cleanup in TraitDictionary and affected callsites.
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@@ -25,17 +25,17 @@ namespace OpenRA
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{
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public class World
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{
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internal TraitDictionary traitDict = new TraitDictionary();
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HashSet<Actor> actors = new HashSet<Actor>();
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List<IEffect> effects = new List<IEffect>();
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Queue<Action<World>> frameEndActions = new Queue<Action<World>>();
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internal readonly TraitDictionary traitDict = new TraitDictionary();
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readonly HashSet<Actor> actors = new HashSet<Actor>();
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readonly List<IEffect> effects = new List<IEffect>();
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readonly Queue<Action<World>> frameEndActions = new Queue<Action<World>>();
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public int Timestep;
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internal readonly OrderManager orderManager;
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public Session LobbyInfo { get { return orderManager.LobbyInfo; } }
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public MersenneTwister SharedRandom;
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public readonly MersenneTwister SharedRandom;
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public readonly List<Player> Players = new List<Player>();
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@@ -285,7 +285,7 @@ namespace OpenRA
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ret += n++ * (int)(1 + a.ActorID) * Sync.CalculateSyncHash(a);
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// hash all the traits that tick
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foreach (var x in traitDict.ActorsWithTraitMultiple<ISync>(this))
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foreach (var x in ActorsWithTrait<ISync>())
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ret += n++ * (int)(1 + x.Actor.ActorID) * Sync.CalculateSyncHash(x.Trait);
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// TODO: don't go over all effects
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@@ -305,7 +305,7 @@ namespace OpenRA
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public IEnumerable<TraitPair<T>> ActorsWithTrait<T>()
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{
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return traitDict.ActorsWithTraitMultiple<T>(this);
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return traitDict.ActorsWithTrait<T>();
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}
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public void OnPlayerWinStateChanged(Player player)
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