Fix potential crash if attempted to unload outside of the map
This commit is contained in:
committed by
Matthias Mailänder
parent
6040187844
commit
90aeb38427
@@ -241,9 +241,10 @@ namespace OpenRA.Mods.Common.Traits
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if (checkTerrainType)
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if (checkTerrainType)
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{
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{
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var terrainType = self.World.Map.GetTerrainInfo(self.Location).Type;
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if (!self.World.Map.Contains(self.Location))
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return false;
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if (!Info.UnloadTerrainTypes.Contains(terrainType))
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if (!Info.UnloadTerrainTypes.Contains(self.World.Map.GetTerrainInfo(self.Location).Type))
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return false;
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return false;
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}
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}
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@@ -409,6 +410,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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{
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// IsAtGroundLevel contains Map.Contains(self.Location) check.
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if (Info.EjectOnDeath && self.IsAtGroundLevel() && (!checkTerrainType || Info.UnloadTerrainTypes.Contains(self.World.Map.GetTerrainInfo(self.Location).Type)))
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if (Info.EjectOnDeath && self.IsAtGroundLevel() && (!checkTerrainType || Info.UnloadTerrainTypes.Contains(self.World.Map.GetTerrainInfo(self.Location).Type)))
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{
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{
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while (!IsEmpty())
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while (!IsEmpty())
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