separated 'index' from 'palette' in player
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@@ -43,7 +43,7 @@ namespace OpenRa.Game
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Rules.LoadRules(mapName);
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for (int i = 0; i < 8; i++)
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players.Add(i, new Player(i, string.Format("Multi{0}", i), Race.Allies));
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players.Add(i, new Player(i, i, string.Format("Multi{0}", i), Race.Allies));
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localPlayerIndex = localPlayer;
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