diff --git a/AUTHORS b/AUTHORS index d91bf515f4..04b4c0bccf 100644 --- a/AUTHORS +++ b/AUTHORS @@ -15,6 +15,7 @@ Also thanks to: * Barnaby Smith (mvi) * Bellator * Christer Ulfsparre (Holloweye) + * Cody Brittain (Generalcamo) * Daniel Derejvanik (Harisson) * Erasmus Schroder (rasco) * Igor Popov (ihptru) diff --git a/mods/ra/bits/botwreck1.sno b/mods/ra/bits/botwreck1.sno new file mode 100644 index 0000000000..c327a189f4 Binary files /dev/null and b/mods/ra/bits/botwreck1.sno differ diff --git a/mods/ra/bits/botwreck1.tem b/mods/ra/bits/botwreck1.tem new file mode 100644 index 0000000000..1960734221 Binary files /dev/null and b/mods/ra/bits/botwreck1.tem differ diff --git a/mods/ra/bits/botwreck2.sno b/mods/ra/bits/botwreck2.sno new file mode 100644 index 0000000000..94e128f425 Binary files /dev/null and b/mods/ra/bits/botwreck2.sno differ diff --git a/mods/ra/bits/botwreck2.tem b/mods/ra/bits/botwreck2.tem new file mode 100644 index 0000000000..1c9924b4fc Binary files /dev/null and b/mods/ra/bits/botwreck2.tem differ diff --git a/mods/ra/bits/botwreck3.sno b/mods/ra/bits/botwreck3.sno new file mode 100644 index 0000000000..b7026e8ac0 Binary files /dev/null and b/mods/ra/bits/botwreck3.sno differ diff --git a/mods/ra/bits/botwreck3.tem b/mods/ra/bits/botwreck3.tem new file mode 100644 index 0000000000..f3ff2b97f6 Binary files /dev/null and b/mods/ra/bits/botwreck3.tem differ diff --git a/mods/ra/bits/crunchy2.aud b/mods/ra/bits/crunchy2.aud new file mode 100644 index 0000000000..f6ad8f10cf Binary files /dev/null and b/mods/ra/bits/crunchy2.aud differ diff --git a/mods/ra/bits/dedbot1.aud b/mods/ra/bits/dedbot1.aud new file mode 100644 index 0000000000..3ffd36f49d Binary files /dev/null and b/mods/ra/bits/dedbot1.aud differ diff --git a/mods/ra/bits/dedbot10.aud b/mods/ra/bits/dedbot10.aud new file mode 100644 index 0000000000..3ffd36f49d Binary files /dev/null and b/mods/ra/bits/dedbot10.aud differ diff --git a/mods/ra/bits/dedbot2.aud b/mods/ra/bits/dedbot2.aud new file mode 100644 index 0000000000..3ffd36f49d Binary files /dev/null and b/mods/ra/bits/dedbot2.aud differ diff --git a/mods/ra/bits/dedbot3.aud b/mods/ra/bits/dedbot3.aud new file mode 100644 index 0000000000..3ffd36f49d Binary files /dev/null and b/mods/ra/bits/dedbot3.aud differ diff --git a/mods/ra/bits/dedbot4.aud b/mods/ra/bits/dedbot4.aud new file mode 100644 index 0000000000..3ffd36f49d Binary files /dev/null and b/mods/ra/bits/dedbot4.aud differ diff --git a/mods/ra/bits/dedbot5.aud b/mods/ra/bits/dedbot5.aud new file mode 100644 index 0000000000..3ffd36f49d Binary files /dev/null and b/mods/ra/bits/dedbot5.aud differ diff --git a/mods/ra/bits/dedbot6.aud b/mods/ra/bits/dedbot6.aud new file mode 100644 index 0000000000..3ffd36f49d Binary files /dev/null and b/mods/ra/bits/dedbot6.aud differ diff --git a/mods/ra/bits/dedbot7.aud b/mods/ra/bits/dedbot7.aud new file mode 100644 index 0000000000..3ffd36f49d Binary files /dev/null and b/mods/ra/bits/dedbot7.aud differ diff --git a/mods/ra/bits/dedbot8.aud b/mods/ra/bits/dedbot8.aud new file mode 100644 index 0000000000..3ffd36f49d Binary files /dev/null and b/mods/ra/bits/dedbot8.aud differ diff --git a/mods/ra/bits/e8.shp b/mods/ra/bits/e8.shp index ef3a248650..e5dc2d8d6f 100644 Binary files a/mods/ra/bits/e8.shp and b/mods/ra/bits/e8.shp differ diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index 0935b21789..e9de8240aa 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -251,16 +251,17 @@ E8: Cost: 1800 Tooltip: Name: Volkov - Description: Elite commando infantry, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft + Description: Elite commando cyborg, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft Selectable: Voice: VolkovVoice Bounds: 12,17,0,-9 Health: - HP: 150 + HP: 200 Armor: - Type: Heavy + Type: Cybernetic Mobile: Speed: 5 + Crushes: atmine, crate RevealsShroud: Range: 4 Passenger: @@ -271,8 +272,12 @@ E8: TakeCover: -RenderInfantry: RenderInfantryProne: - IdleAnimations: idle1 - -CrushableInfantry: + IdleAnimations: idle1 + CrushableInfantry: + CrushSound: crunchy2.aud + RepairableNear: + Buildings: fix + CloseEnough: 1 MEDI: Inherits: ^Infantry diff --git a/mods/ra/sequences.yaml b/mods/ra/sequences.yaml index 6480463623..54370e3011 100644 --- a/mods/ra/sequences.yaml +++ b/mods/ra/sequences.yaml @@ -756,7 +756,7 @@ e3: die-crushed: corpse1 Start: 0 Length: 6 - Tick: 1600 + Tick: 1600 prone-stand: Start: 144 Length: 4 @@ -810,7 +810,7 @@ e6: die-crushed: corpse1 Start: 0 Length: 6 - Tick: 1600 + Tick: 1600 prone-stand: Start: 82 Length: 4 @@ -888,7 +888,7 @@ medi: die-crushed: corpse1 Start: 0 Length: 6 - Tick: 1600 + Tick: 1600 prone-stand: Start: 130 Length: 4 @@ -1352,7 +1352,7 @@ dog: die-crushed: corpse1 Start: 0 Length: 6 - Tick: 1600 + Tick: 1600 shoot: dogbullt Start: 0 Length: 4 @@ -1407,7 +1407,7 @@ spy: die-crushed: corpse1 Start: 0 Length: 6 - Tick: 1600 + Tick: 1600 prone-stand: Start: 144 Length: 4 @@ -1470,7 +1470,7 @@ e7: die-crushed: corpse1 Start: 0 Length: 6 - Tick: 1600 + Tick: 1600 prone-stand: Start: 128 Length: 4 @@ -1528,7 +1528,7 @@ e4: die-crushed: corpse1 Start: 0 Length: 6 - Tick: 1600 + Tick: 1600 prone-stand: Start: 208 Length: 4 @@ -1949,7 +1949,7 @@ c1: die-crushed: corpse1 Start: 0 Length: 6 - Tick: 1600 + Tick: 1600 run: Start: 56 Length: 6 @@ -1992,7 +1992,7 @@ c2: die-crushed: corpse1 Start: 0 Length: 6 - Tick: 1600 + Tick: 1600 run: Start: 56 Length: 6 @@ -2035,7 +2035,7 @@ einstein: die-crushed: corpse1 Start: 0 Length: 6 - Tick: 1600 + Tick: 1600 parabomb: open: @@ -2243,6 +2243,7 @@ overlay: target-invalid: Start: 1 +#Volkov e8: stand: Start: 0 @@ -2293,6 +2294,10 @@ e8: die6: electro Start: 0 Length: * + die-crushed: botwreck1 + Start: 0 + Length: 6 + Tick: 1600 dtrk: idle: diff --git a/mods/ra/voices.yaml b/mods/ra/voices.yaml index 7653bfa82d..2952bf82ca 100644 --- a/mods/ra/voices.yaml +++ b/mods/ra/voices.yaml @@ -95,4 +95,4 @@ VolkovVoice: Select: iromsec,iromsee Move: irommoc,irommoe,irommod Attack: iromata,iromatb,iromatc,iromatd,iromate - Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10 + Die: dedbot1,dedbot2,dedbot3,dedbot4,dedbot5,dedbot6,dedbot7,dedbot8,dedbot10 \ No newline at end of file diff --git a/mods/ra/weapons.yaml b/mods/ra/weapons.yaml index b884140b01..a6dee55dd0 100644 --- a/mods/ra/weapons.yaml +++ b/mods/ra/weapons.yaml @@ -10,11 +10,12 @@ Colt45: Wood: 5% Light: 5% Heavy: 5% + Cybernetic: 5% Concrete: 5% Explosion: piff InfDeath: 2 Damage: 50 - + ZSU-23: ROF: 10 Range: 10 @@ -32,7 +33,7 @@ ZSU-23: Concrete: 50% Explosion: med_explosion Damage: 25 - + Vulcan: ROF: 30 Range: 6 @@ -45,6 +46,7 @@ Vulcan: Wood: 50% Light: 60% Heavy: 25% + Cybernetic: 25% Concrete: 25% Explosion: piffs InfDeath: 2 @@ -55,6 +57,7 @@ Vulcan: Wood: 50% Light: 60% Heavy: 25% + Cybernetic: 25% Concrete: 25% Explosion: piffs InfDeath: 2 @@ -66,6 +69,7 @@ Vulcan: Wood: 50% Light: 60% Heavy: 25% + Cybernetic: 25% Concrete: 25% Explosion: piffs InfDeath: 2 @@ -77,6 +81,7 @@ Vulcan: Wood: 50% Light: 60% Heavy: 25% + Cybernetic: 25% Concrete: 25% Explosion: piffs InfDeath: 2 @@ -88,6 +93,7 @@ Vulcan: Wood: 50% Light: 60% Heavy: 25% + Cybernetic: 25% Concrete: 25% Explosion: piffs InfDeath: 2 @@ -99,12 +105,13 @@ Vulcan: Wood: 50% Light: 60% Heavy: 25% + Cybernetic: 25% Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 10 Delay: 10 - + Maverick: ROF: 30 Range: 9 @@ -131,13 +138,14 @@ Maverick: None: 30% Wood: 75% Light: 75% + Cybernetic: 70% Concrete: 50% Explosion: med_explosion WaterExplosion: med_splash InfDeath: 4 SmudgeType: Crater Damage: 70 - + FireballLauncher: ROF: 65 Range: 5 @@ -153,6 +161,7 @@ FireballLauncher: None: 90% Light: 60% Heavy: 25% + Cybernetic: 30% Concrete: 50% Explosion: napalm WaterExplosion: napalm @@ -160,7 +169,7 @@ FireballLauncher: SmudgeType: Scorch ImpactSound: firebl3 Damage: 150 - + Flamer: ROF: 50 Range: 5 @@ -179,6 +188,7 @@ Flamer: Wood: 100% Light: 60% Heavy: 25% + Cybernetic: 25% Concrete: 50% Explosion: small_napalm WaterExplosion: small_napalm @@ -201,6 +211,7 @@ ChainGun: Wood: 50% Light: 60% Heavy: 25% + Cybernetic: 25% Concrete: 25% Explosion: piffs WaterExplosion: small_splash @@ -221,12 +232,13 @@ ChainGun.Yak: Wood: 50% Light: 60% Heavy: 25% + Cybernetic: 25% Concrete: 25% Explosion: piffs WaterExplosion: small_splash InfDeath: 2 Damage: 40 - + Pistol: ROF: 7 Range: 3 @@ -239,11 +251,12 @@ Pistol: Wood: 50% Light: 60% Heavy: 25% + Cybernetic: 25% Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 1 - + M1Carbine: ROF: 20 Range: 5 @@ -256,6 +269,7 @@ M1Carbine: Wood: 25% Light: 30% Heavy: 10% + Cybernetic: 30% Concrete: 10% Explosion: piffs InfDeath: 2 @@ -284,6 +298,7 @@ Dragon: None: 10% Wood: 75% Light: 35% + Cybernetic: 50% Concrete: 20% Explosion: med_explosion WaterExplosion: med_splash @@ -317,6 +332,7 @@ HellfireAG: None: 30% Wood: 75% Light: 75% + Cybernetic: 75% Concrete: 50% Explosion: med_explosion WaterExplosion: med_splash @@ -373,6 +389,7 @@ Grenade: Wood: 100% Light: 25% Heavy: 5% + Cybernetic: 10% Explosion: med_explosion WaterExplosion: small_splash InfDeath: 3 @@ -393,6 +410,7 @@ Grenade: None: 30% Wood: 40% Heavy: 40% + Cybernetic: 40% Concrete: 30% Explosion: small_explosion WaterExplosion: small_splash @@ -413,6 +431,7 @@ Grenade: None: 20% Wood: 75% Light: 75% + Cybernetic: 40% Concrete: 50% Explosion: small_explosion WaterExplosion: small_splash @@ -435,6 +454,7 @@ Grenade: None: 20% Wood: 75% Light: 75% + Cybernetic: 60% Concrete: 50% Explosion: small_explosion WaterExplosion: small_splash @@ -456,6 +476,7 @@ Grenade: None: 20% Wood: 75% Light: 75% + Cybernetic: 70% Concrete: 50% Explosion: small_explosion WaterExplosion: small_splash @@ -476,6 +497,7 @@ TurretGun: None: 20% Wood: 75% Light: 75% + Cybernetic: 50% Concrete: 50% Explosion: small_explosion WaterExplosion: small_splash @@ -508,6 +530,7 @@ MammothTusk: Wood: 75% Light: 60% Heavy: 25% + Cybernetic: 50% Explosion: med_explosion WaterExplosion: med_splash InfDeath: 3 @@ -533,6 +556,7 @@ MammothTusk: Wood: 75% Light: 60% Heavy: 25% + Cybernetic: 30% Concrete: 50% Explosion: large_explosion WaterExplosion: med_splash @@ -553,12 +577,13 @@ M60mg: Wood: 10% Light: 30% Heavy: 10% + Cybernetic: 60% Concrete: 10% Explosion: piffs WaterExplosion: small_splash InfDeath: 2 Damage: 15 - + Napalm: ROF: 20 Range: 4.5 @@ -574,6 +599,7 @@ Napalm: None: 90% Light: 60% Heavy: 25% + Cybernetic: 70% Concrete: 50% Explosion: napalm WaterExplosion: med_splash @@ -581,7 +607,7 @@ Napalm: SmudgeType: Scorch ImpactSound: firebl3 Damage: 100 - + CrateNapalm: Warhead: Spread: 4 @@ -589,6 +615,7 @@ CrateNapalm: None: 90% Light: 60% Heavy: 25% + Cybernetic: 70% Concrete: 50% Explosion: napalm WaterExplosion: napalm @@ -596,7 +623,7 @@ CrateNapalm: SmudgeType: Scorch ImpactSound: firebl3 Damage: 600 - + CrateExplosion: Warhead: Damage: 500 @@ -606,6 +633,7 @@ CrateExplosion: Wood: 75% Light: 60% Heavy: 25% + Cybernetic: 30% Explosion: self_destruct WaterExplosion: self_destruct InfDeath: 4 @@ -620,6 +648,7 @@ CrateNuke: None: 90% Light: 60% Heavy: 25% + Cybernetic: 30% Concrete: 50% Explosion: nuke WaterExplosion: nuke @@ -639,8 +668,7 @@ CrateNuke: Delay: 4 InfDeath: 5 ImpactSound: kaboom22 - - + TeslaZap: ROF: 3 Charges: true @@ -651,7 +679,7 @@ TeslaZap: Spread: 1 InfDeath: 6 Damage: 100 - + Nike: ROF: 15 Range: 7.5 @@ -729,6 +757,7 @@ RedEye: Wood: 75% Light: 60% Heavy: 25% + Cybernetic: 30% Explosion: large_explosion WaterExplosion: large_splash InfDeath: 3 @@ -757,6 +786,7 @@ SubMissile: None: 40%, Light: 30% Heavy: 30% + Cybernetic: 35% Explosion: large_explosion WaterExplosion: large_splash InfDeath: 3 @@ -790,13 +820,14 @@ Stinger: None: 30% Wood: 75% Light: 75% + Cybernetic: 40% Concrete: 50% Explosion: med_explosion WaterExplosion: med_splash InfDeath: 4 SmudgeType: Crater Damage: 30 - + TorpTube: ROF: 100 Range: 9 @@ -823,7 +854,7 @@ TorpTube: InfDeath: 4 SmudgeType: Crater Damage: 180 - + 2Inch: ROF: 60 Range: 5.5 @@ -838,12 +869,13 @@ TorpTube: Wood: 75% Light: 75% Concrete: 50% + Cybernetic: 60% Explosion: small_explosion WaterExplosion: med_splash InfDeath: 4 SmudgeType: Crater Damage: 25 - + DepthCharge: ROF: 60 Range: 5 @@ -865,7 +897,7 @@ DepthCharge: InfDeath: 4 SmudgeType: Crater Damage: 80 - + ParaBomb: ROF: 10 Range: 4.5 @@ -879,13 +911,14 @@ ParaBomb: Wood: 75% Light: 75% Concrete: 50% + Cybernetic: 40% Explosion: self_destruct WaterExplosion: small_splash InfDeath: 4 SmudgeType: Crater Damage: 500 ImpactSound: kaboom15 - + DogJaw: ROF: 10 Range: 3 @@ -897,9 +930,10 @@ DogJaw: Light: 0% Heavy: 0% Concrete: 0% + Cybernetic: 0% InfDeath: 1 Damage: 100 - + Heal: ROF: 80 Range: 4 @@ -913,6 +947,7 @@ Heal: Light: 0% Heavy: 0% Concrete: 0% + Cybernetic: 0% InfDeath: 1 Damage: -50 @@ -929,10 +964,11 @@ SilencedPPK: Light: 0% Heavy: 0% Concrete: 0% + Cybernetic: 90% Explosion: piffs InfDeath: 2 Damage: 150 - + SCUD: ROF: 280 Range: 10 @@ -955,6 +991,7 @@ SCUD: Wood: 75% Light: 60% Heavy: 25% + Cybernetic: 30% Explosion: napalm WaterExplosion: large_splash InfDeath: 3 @@ -973,6 +1010,7 @@ Atomic: Light: 60% Heavy: 25% Concrete: 50% + Cybernetic: 40% Explosion: nuke WaterExplosion: nuke InfDeath: 5 @@ -987,6 +1025,7 @@ Atomic: Light: 60% Heavy: 25% Concrete: 50% + Cybernetic: 40% Delay: 5 InfDeath: 5 ImpactSound: kaboom22 @@ -1000,6 +1039,7 @@ Atomic: Light: 60% Heavy: 25% Concrete: 50% + Cybernetic: 40% Delay: 10 InfDeath: 5 Warhead@areanuke3: @@ -1012,6 +1052,7 @@ Atomic: Light: 60% Heavy: 25% Concrete: 50% + Cybernetic: 40% Delay: 15 InfDeath: 5 Warhead@areanuke4: @@ -1025,6 +1066,7 @@ Atomic: Light: 60% Heavy: 25% Concrete: 50% + Cybernetic: 40% Delay: 20 InfDeath: 5 @@ -1038,6 +1080,7 @@ MiniNuke: Light: 60% Heavy: 25% Concrete: 50% + Cybernetic: 40% Explosion: nuke WaterExplosion: nuke InfDeath: 5 @@ -1052,6 +1095,7 @@ MiniNuke: Light: 60% Heavy: 25% Concrete: 50% + Cybernetic: 40% Delay: 5 InfDeath: 5 ImpactSound: kaboom22 @@ -1065,6 +1109,7 @@ MiniNuke: Light: 60% Heavy: 25% Concrete: 50% + Cybernetic: 40% Delay: 10 InfDeath: 5 Warhead@areanuke3: @@ -1078,6 +1123,7 @@ MiniNuke: Light: 60% Heavy: 25% Concrete: 50% + Cybernetic: 40% Delay: 15 InfDeath: 5 @@ -1090,6 +1136,7 @@ UnitExplode: Wood: 75% Light: 60% Heavy: 25% + Cybernetic: 60% Explosion: self_destruct WaterExplosion: large_splash InfDeath: 4 @@ -1104,10 +1151,11 @@ UnitExplodeSmall: Wood: 75% Light: 60% Heavy: 25% + Cybernetic: 50% Explosion: large_explosion InfDeath: 4 ImpactSound: kaboom15 - + BarrelExplode: Warhead: Damage: 500 @@ -1118,6 +1166,7 @@ BarrelExplode: Light: 50% Heavy: 25% Concrete: 10% + Cybernetic: 30% Explosion: napalm InfDeath: 4 ImpactSound: firebl3 @@ -1137,6 +1186,7 @@ ATMine: None: 0% Wood: 0% Concrete: 0% + Cybernetic: 60% ImpactSound: mineblo1 Explosion: large_explosion @@ -1148,10 +1198,11 @@ APMine: Light: 0% Heavy: 0% Concrete: 0% + Cybernetic: 0% ImpactSound: mine1 InfDeath: 3 Explosion: napalm - + Demolish: Warhead: ImpactSound: kaboom25 @@ -1196,6 +1247,7 @@ FLAK-23: Light: 60% Heavy: 10% Concrete: 20% + Cybernetic: 20% Explosion: med_explosion Damage: 20 @@ -1216,6 +1268,7 @@ VolkAT: Light: 75% Heavy: 90% Concrete: 50% + Cybernetic: 0% Explosion: small_explosion WaterExplosion: small_splash InfDeath: 3 @@ -1240,6 +1293,7 @@ VolkNapalm: Light: 0% Heavy: 0% Concrete: 0% + Cybernetic: 70% Explosion: napalm WaterExplosion: small_napalm InfDeath: 4 @@ -1261,6 +1315,7 @@ Sniper: Wood: 5% Light: 5% Heavy: 5% + Cybernetic: 10% InfDeath: 2 ChronoTusk: @@ -1287,8 +1342,9 @@ ChronoTusk: Wood: 75% Light: 75% Concrete: 50% + Cybernetic: 30% Explosion: med_explosion WaterExplosion: med_splash InfDeath: 4 SmudgeType: Crater - Damage: 30 + Damage: 30 \ No newline at end of file