Merge pull request #3238 from pchote/local-pause-state
Remove local pause order lag delay
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@@ -109,6 +109,7 @@ namespace OpenRA.Network
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}
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orderManager.world.Paused = pause;
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orderManager.world.PredictedPaused = pause;
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}
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break;
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}
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@@ -175,7 +175,7 @@ namespace OpenRA.Widgets
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return true;
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}
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else if (e.KeyName == Game.Settings.Keys.PauseKey)
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world.IssueOrder(Order.PauseGame(!world.Paused));
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world.SetPauseState(!world.Paused);
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}
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return false;
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}
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@@ -177,9 +177,16 @@ namespace OpenRA
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public event Action<Actor> ActorAdded = _ => { };
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public event Action<Actor> ActorRemoved = _ => { };
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public bool Paused = false;
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public bool Paused { get; internal set; }
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public bool PredictedPaused { get; internal set; }
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public bool IsShellmap = false;
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public void SetPauseState(bool paused)
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{
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IssueOrder(Order.PauseGame(paused));
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PredictedPaused = paused;
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}
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public void Tick()
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{
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if (!Paused && (!IsShellmap || Game.Settings.Game.ShowShellmap))
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