Display the correct version on generated wiki pages.
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@@ -23,14 +23,19 @@ namespace OpenRA.Mods.Common.UtilityCommands
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return true;
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}
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[Desc("Generate settings documentation in markdown format.")]
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[Desc("[VERSION]", "Generate settings documentation in markdown format.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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Game.ModData = utility.ModData;
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var version = utility.ModData.Manifest.Metadata.Version;
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if (args.Length > 1)
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version = args[1];
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Console.WriteLine(
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"This documentation displays annotated settings with default values and description. " +
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"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
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"automatically generated for version {0} of OpenRA.", utility.ModData.Manifest.Metadata.Version);
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"automatically generated for version {0} of OpenRA.", version);
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Console.WriteLine();
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Console.WriteLine("All settings can be changed by starting the game via a command-line parameter like `Game.Mod=ra`.");
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Console.WriteLine();
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@@ -25,16 +25,20 @@ namespace OpenRA.Mods.Common.UtilityCommands
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return true;
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}
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[Desc("Generate trait documentation in MarkDown format.")]
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[Desc("[VERSION]", "Generate trait documentation in MarkDown format.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = utility.ModData;
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var version = utility.ModData.Manifest.Metadata.Version;
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if (args.Length > 1)
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version = args[1];
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Console.WriteLine(
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"This documentation is aimed at modders. It displays all traits with default values and developer commentary. " +
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"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
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"automatically generated for version {0} of OpenRA.", utility.ModData.Manifest.Metadata.Version);
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"automatically generated for version {0} of OpenRA.", version);
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Console.WriteLine();
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var toc = new StringBuilder();
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@@ -26,17 +26,21 @@ namespace OpenRA.Mods.Common.UtilityCommands
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return true;
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}
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[Desc("Generate weaponry documentation in MarkDown format.")]
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[Desc("[VERSION]", "Generate weaponry documentation in MarkDown format.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = utility.ModData;
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var version = utility.ModData.Manifest.Metadata.Version;
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if (args.Length > 1)
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version = args[1];
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Console.WriteLine(
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"This documentation is aimed at modders. It displays a template for weapon definitions " +
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"as well as its contained types (warheads and projectiles) with default values and developer commentary. " +
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"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
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"automatically generated for version {0} of OpenRA.", utility.ModData.Manifest.Metadata.Version);
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"automatically generated for version {0} of OpenRA.", version);
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Console.WriteLine();
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var toc = new StringBuilder();
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@@ -27,10 +27,10 @@ chmod 0600 "$SSH_KEY"
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rm -rf "$HOME/openra-wiki"
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git clone git@github.com:OpenRA/OpenRA.wiki.git "$HOME/openra-wiki"
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mono --debug ../OpenRA.Utility.exe all --docs > "${HOME}/openra-wiki/Traits${TAG}.md"
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mono --debug ../OpenRA.Utility.exe all --weapon-docs > "${HOME}/openra-wiki/Weapons${TAG}.md"
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mono --debug ../OpenRA.Utility.exe all --lua-docs > "${HOME}/openra-wiki/Lua API${TAG}.md"
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mono --debug ../OpenRA.Utility.exe all --settings-docs > "${HOME}/openra-wiki/Settings${TAG}.md"
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mono --debug ../OpenRA.Utility.exe all --docs "$1" > "${HOME}/openra-wiki/Traits${TAG}.md"
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mono --debug ../OpenRA.Utility.exe all --weapon-docs "$1" > "${HOME}/openra-wiki/Weapons${TAG}.md"
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mono --debug ../OpenRA.Utility.exe all --lua-docs "$1" > "${HOME}/openra-wiki/Lua API${TAG}.md"
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mono --debug ../OpenRA.Utility.exe all --settings-docs "$1" > "${HOME}/openra-wiki/Settings${TAG}.md"
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pushd "$HOME/openra-wiki" || exit 1
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git config --local user.email "orabot@users.noreply.github.com"
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