committed by
Chris Forbes
parent
0d59a4dcd7
commit
9115fc4397
@@ -32,8 +32,10 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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var powerLabel = widget.Get<LabelWidget>("POWER");
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var timeLabel = widget.Get<LabelWidget>("TIME");
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var costLabel = widget.Get<LabelWidget>("COST");
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var descLabel = widget.Get<LabelWidget>("DESC");
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var font = Game.Renderer.Fonts[nameLabel.Font];
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var descFont = Game.Renderer.Fonts[descLabel.Font];
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var requiresFont = Game.Renderer.Fonts[requiresLabel.Font];
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string lastActor = null;
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@@ -70,12 +72,18 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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costLabel.GetColor = () => pr.DisplayCash + pr.DisplayOre >= cost
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? Color.White : Color.Red;
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var leftWidth = Math.Max(font.Measure(tooltip.Name).X, requiresFont.Measure(requiresString).X);
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var descString = tooltip.Description.Replace("\\n", "\n");
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descLabel.GetText = () => descString;
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var leftWidth = new [] {font.Measure(tooltip.Name).X, requiresFont.Measure(requiresString).X, descFont.Measure(descString).X}.Aggregate(Math.Max);
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var rightWidth = new [] {font.Measure(powerString).X, font.Measure(timeString).X, font.Measure(costString).X}.Aggregate(Math.Max);
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timeLabel.Bounds.X = powerLabel.Bounds.X = costLabel.Bounds.X = leftWidth + 2*nameLabel.Bounds.X;
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widget.Bounds.Width = leftWidth + rightWidth + 3*nameLabel.Bounds.X;
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widget.Bounds.Height = power != 0 ? 65 : 45;
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var leftHeight = font.Measure(tooltip.Name).Y + requiresFont.Measure(requiresString).Y + descFont.Measure(descString).Y;
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var rightHeight = font.Measure(powerString).Y + font.Measure(timeString).Y + font.Measure(costString).Y;
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widget.Bounds.Height = Math.Max(leftHeight, rightHeight)*3/2 + 3*nameLabel.Bounds.Y;
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lastActor = actor;
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};
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}
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@@ -41,6 +41,7 @@ Background@WORLD_TOOLTIP:
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Y:19
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Height:23
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Font:Bold
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Background@PRODUCTION_TOOLTIP:
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Logic:ProductionTooltipLogic
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Background:panel-black
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@@ -56,6 +57,12 @@ Background@PRODUCTION_TOOLTIP:
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Y:19
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Height:23
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Font:TinyBold
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Label@DESC:
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X:5
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Y:39
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Height:23
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Font:TinyBold
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VAlign:Top
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Label@COST:
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Height:23
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Font:Bold
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@@ -52,12 +52,13 @@ NUKE:
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Tooltip:
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Name: Power Plant
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Icon: nukeicnh
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Description: Provides power for other structures
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Description: Generates power
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 10
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Owner: gdi,nod
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Prerequisites: fact
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Building:
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Power: 100
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Footprint: x_ xx
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@@ -75,7 +76,7 @@ PROC:
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Tooltip:
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Name: Tiberium Refinery
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Icon: procicnh
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Description: Processes raw Tiberium into useable resources
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Description: Processes raw Tiberium\ninto useable resources
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anypower
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@@ -232,7 +233,7 @@ AFLD:
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Tooltip:
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Name: Airstrip
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Icon: afldicnh
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Description: Provides a dropzone for vehicle reinforcements
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Description: Provides a dropzone\nfor vehicle reinforcements
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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@@ -274,7 +275,7 @@ WEAP:
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Tooltip:
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Name: Weapons Factory
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Icon: weapicnh
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Description: Assembly point for vehicle reinforcements
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Description: Assembly point for\nvehicle reinforcements
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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@@ -403,7 +404,7 @@ HPAD:
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Tooltip:
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Name: Helipad
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Icon:hpadicnh
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Description: Produces and reloads helicopters
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: barracks
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@@ -482,7 +483,7 @@ TMPL:
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Tooltip:
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Name: Temple of Nod
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Icon: tmplicnh
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Description: Place of worship and secret missile silo.\nRequires power to operate.
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Description: Place of worship and secret missile silo.\n Requires power to operate.
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: hq
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@@ -516,7 +517,7 @@ OBLI:
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Tooltip:
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Name: Obelisk of Light
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Icon:obliicnh
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Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Description: Advanced base defense.\n Requires power to operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 60
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@@ -692,7 +693,7 @@ GTWR:
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Tooltip:
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Name: Guard Tower
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Icon: gtwricnh
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Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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