Fix GravityBomb explosion position.
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@@ -54,8 +54,9 @@ namespace OpenRA.Mods.RA.Effects
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if (pos.Z <= args.PassiveTarget.Z)
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{
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pos += new WVec(0, 0, args.PassiveTarget.Z - pos.Z);
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoImpacts(args.PassiveTarget, args.SourceActor, args.Weapon, args.FirepowerModifier);
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Combat.DoImpacts(pos, args.SourceActor, args.Weapon, args.FirepowerModifier);
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}
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anim.Tick();
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