sequenceEditor is mod-aware now.
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@@ -40,16 +40,9 @@ namespace OpenRa
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FileSystem.UnmountTemporaryPackages();
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Timer.Time("reset: {0}");
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foreach (var dir in manifest.Folders)
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FileSystem.MountTemporary(new Folder(dir));
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foreach (var pkg in manifest.Packages)
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if (pkg.StartsWith( "~")) // this package is optional.
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try { FileSystem.MountTemporary(new Package(pkg.Substring(1))); }
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catch { }
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else
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FileSystem.MountTemporary(new Package(pkg));
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foreach (var dir in manifest.Folders) FileSystem.MountTemporaryEx(dir);
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foreach (var pkg in manifest.Packages) FileSystem.MountTemporaryEx(pkg);
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Timer.Time("mount temporary packages: {0}");
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}
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@@ -87,7 +80,6 @@ namespace OpenRa
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viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
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Timer.Time( "ChromeProv, SeqProv, viewport: {0}" );
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skipMakeAnims = true;
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foreach (var treeReference in Game.world.Map.Trees)
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world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
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