From 9122aac555d7894506c45ec3b5dfce96a8897f10 Mon Sep 17 00:00:00 2001 From: Mustafa Alperen Seki Date: Thu, 15 Mar 2018 12:08:56 +0300 Subject: [PATCH] Fix rendering of IProductionIconOverlay on Spec UI --- OpenRA.Mods.Common/Widgets/ObserverProductionIconsWidget.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Widgets/ObserverProductionIconsWidget.cs b/OpenRA.Mods.Common/Widgets/ObserverProductionIconsWidget.cs index a0753adc11..59dcc7b7f4 100644 --- a/OpenRA.Mods.Common/Widgets/ObserverProductionIconsWidget.cs +++ b/OpenRA.Mods.Common/Widgets/ObserverProductionIconsWidget.cs @@ -136,7 +136,7 @@ namespace OpenRA.Mods.Common.Widgets var pio = queue.Trait.Actor.Owner.PlayerActor.TraitsImplementing() .FirstOrDefault(p => p.IsOverlayActive(actor)); if (pio != null) - WidgetUtils.DrawSHPCentered(pio.Sprite, location + 0.5f * iconSize + pio.Offset(0.5f * iconSize), + WidgetUtils.DrawSHPCentered(pio.Sprite, location + 0.5f * iconSize + pio.Offset(iconSize), worldRenderer.Palette(pio.Palette), 0.5f); var clock = clocks[queue.Trait];