Fix beacons not being cancelable
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@@ -19,7 +19,9 @@ namespace OpenRA.Mods.Common.Orders
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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world.CancelInputMode();
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yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = cell, SuppressVisualFeedback = true };
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if (mi.Button == MouseButton.Left)
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yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = cell, SuppressVisualFeedback = true };
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}
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public virtual void Tick(World world) { }
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