extract replay saving from OrderManager
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@@ -35,8 +35,6 @@ namespace OpenRA.Network
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new Dictionary<int, Dictionary<int, byte[]>>();
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List<Order> localOrders = new List<Order>();
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FileStream replaySaveFile;
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public void StartGame()
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{
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if (GameStarted) return;
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@@ -51,14 +49,6 @@ namespace OpenRA.Network
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Connection = conn;
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}
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public OrderManager( IConnection conn, string replayFilename )
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: this( conn )
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{
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string path = Game.SupportDir + "Replays" + Path.DirectorySeparatorChar;
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if (!Directory.Exists(path)) Directory.CreateDirectory(path);
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replaySaveFile = File.Create( path + replayFilename );
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}
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public void IssueOrders( Order[] orders )
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{
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foreach( var order in orders )
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@@ -94,11 +84,8 @@ namespace OpenRA.Network
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} );
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foreach( var p in immediatePackets )
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{
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foreach( var o in p.Second.ToOrderList( world ) )
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UnitOrders.ProcessOrder( world, p.First, o );
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WriteImmediateToReplay( immediatePackets );
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}
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}
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Dictionary<int, byte[]> syncForFrame = new Dictionary<int, byte[]>();
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@@ -189,7 +176,6 @@ namespace OpenRA.Network
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var ss = sync.SerializeSync( FrameNumber );
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Connection.Send( ss );
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WriteToReplay( frameData, ss );
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syncReport.UpdateSyncReport();
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@@ -198,43 +184,12 @@ namespace OpenRA.Network
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++FrameNumber;
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}
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void WriteToReplay( Dictionary<int, byte[]> frameData, byte[] syncData )
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{
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if( replaySaveFile == null ) return;
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foreach( var f in frameData )
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{
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replaySaveFile.Write( BitConverter.GetBytes( f.Key ) );
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replaySaveFile.Write( BitConverter.GetBytes( f.Value.Length ) );
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replaySaveFile.Write( f.Value );
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}
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replaySaveFile.Write( BitConverter.GetBytes( (int)0 ) );
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replaySaveFile.Write( BitConverter.GetBytes( (int)syncData.Length ) );
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replaySaveFile.Write( syncData );
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}
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void WriteImmediateToReplay( List<Pair<int, byte[]>> immediatePackets )
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{
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if( replaySaveFile == null ) return;
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foreach( var i in immediatePackets )
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{
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replaySaveFile.Write( BitConverter.GetBytes( i.First ) );
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replaySaveFile.Write( BitConverter.GetBytes( i.Second.Length ) );
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replaySaveFile.Write( i.Second );
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}
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}
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bool disposed;
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public void Dispose()
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{
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if (disposed) return;
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if (replaySaveFile != null)
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replaySaveFile.Dispose();
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var disposableConnection = Connection as IDisposable;
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if (disposableConnection != null) disposableConnection.Dispose();
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Connection.Dispose();
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disposed = true;
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GC.SuppressFinalize(this);
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