extract replay saving from OrderManager
This commit is contained in:
103
OpenRA.Game/Network/ReplayConnection.cs
Executable file
103
OpenRA.Game/Network/ReplayConnection.cs
Executable file
@@ -0,0 +1,103 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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namespace OpenRA.Network
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{
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class ReplayConnection : IConnection
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{
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//uint nextFrame = 1;
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FileStream replayStream;
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public ReplayConnection( string replayFilename )
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{
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replayStream = File.OpenRead( replayFilename );
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}
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public int LocalClientId
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{
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get { return 0; }
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}
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public ConnectionState ConnectionState
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{
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get { return ConnectionState.Connected; }
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}
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public void Send( byte[] packet )
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{
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// do nothing; ignore locally generated orders
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}
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public void Receive( Action<int, byte[]> packetFn )
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{
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if( replayStream == null ) return;
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var reader = new BinaryReader( replayStream );
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while( replayStream.Position < replayStream.Length )
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{
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var client = reader.ReadInt32();
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var packetLen = reader.ReadInt32();
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var packet = reader.ReadBytes( packetLen );
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packetFn( client, packet );
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if( !Game.orderManager.GameStarted )
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return;
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}
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replayStream = null;
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}
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public void Dispose() { }
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}
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class ReplayRecorderConnection : IConnection
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{
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IConnection inner;
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FileStream replayFile;
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BinaryWriter writer;
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public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
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{
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this.inner = inner;
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this.replayFile = replayFile;
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this.writer = new BinaryWriter( replayFile );
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}
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public int LocalClientId { get { return inner.LocalClientId; } }
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public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
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public void Send( byte[] packet )
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{
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inner.Send( packet );
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}
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public void Receive( Action<int, byte[]> packetFn )
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{
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inner.Receive( ( client, data ) =>
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{
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writer.Write( client );
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writer.Write( data.Length );
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writer.Write( data );
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packetFn( client, data );
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} );
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}
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bool disposed;
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public void Dispose()
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{
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if( disposed )
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return;
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writer.Close();
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disposed = true;
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}
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~ReplayRecorderConnection()
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{
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Dispose();
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}
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}
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}
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